I've got a section of my map I'm working on that has a ruined/overgrown section with walls used from the Doodad list (Ruined Wall). Unfortunately units can walk right through them which is not something I want them to be capable of doing. When I go to Pathing - Painted Pathing, neither "No Pathing" or "Ground" work to "Remove Pathing". Oddly enough when I got to "Add Pathing" and paint over something that is red, like a tree or another Doodad, it does indeed add pathing. Is there something I need to do before I can remove pathing to prevent units from traveling through walls?
Hey,
I've got a section of my map I'm working on that has a ruined/overgrown section with walls used from the Doodad list (Ruined Wall). Unfortunately units can walk right through them which is not something I want them to be capable of doing. When I go to Pathing - Painted Pathing, neither "No Pathing" or "Ground" work to "Remove Pathing". Oddly enough when I got to "Add Pathing" and paint over something that is red, like a tree or another Doodad, it does indeed add pathing. Is there something I need to do before I can remove pathing to prevent units from traveling through walls?
Heya! Just click "H" and choose: "Painted Pathing" -> "Add Pathing" -> "No Pathing" and start your painting!
Look at this picture, the doodad was not solid so I had to do it myself: Picture
@toddii: Go
Doh! I had the grid on when I was doing it so I couldn't see the pathing being applied. Thank you!
No problemo ;>
Can I see pathing and doodads at the same time? Pressing H hides doodads and pressing D hides pathing.