I finally got a Beta working version of my map out, its been weeks of work. Now I'm only to find that blizzard has royally, earmuffs, fucked me in the ass.
I've searched this and other forums for the answer and I haven't come across it yet, which begs the question, why the hell did I make this thread, I don't know, maybe someone can come up with a trigger system or something for this.
My map has 13 players
Player slots 1-3 = Merchants (player)
Player slots 4-12 = Heros (player)
Player slot 13 = Evil (computer)
The first 3 players have bases and sell crap to the heros, who start with hero units and slay evil.
I need you to be able to CHOOSE if you want to be a merchant or hero in my game. As it is now the first 3 people in the lobby are forced to be merchants, and the rest go to heros.
I also would like to name the teams in the lobby. All of this stuff was easy as hell in SC1 and WC3, but, heh, yeah.
So if you have a solution via game variants, or maybe a trigger system of some sort, please let me know.
I need a way to make player 1- red stay put, and the user choose which player they want to have (like in WC3) There has to be a way....
I really, really hate blizzard for this. If i would have known I cant have players choose WHAT TEAM THEY ARE ON, I wouldn't have even bothered starting this long ass map.
Make a game attribute called class or w/e with values such as merchant1, merchant2,merchant3,hero1,hero2... etc. Set this attribute to "first come first served".
currently I have the attributes: Merchant 01, Merchant 02, Merchant 03, Hero 01, Hero 02...........Etc, Hero 09
Its on first come first served
How do I reflect what the player chooses in lobby to whats out in the game? They are not player groups. In other words, what good does it do me to assign these attributes? Even when I choose hero it doesn't change the fact that I hosted the game so it makes me player 1. Player 1 has a base set up as a merchant.
Change the ownership of the base based on player attribute choice if you insist on having pre-placed stuff. You could also have no pre-placed units an generate them at map start and give them to correct player
I finally got a Beta working version of my map out, its been weeks of work. Now I'm only to find that blizzard has royally, earmuffs, fucked me in the ass. I've searched this and other forums for the answer and I haven't come across it yet, which begs the question, why the hell did I make this thread, I don't know, maybe someone can come up with a trigger system or something for this.
My map has 13 players
Player slots 1-3 = Merchants (player)
Player slots 4-12 = Heros (player)
Player slot 13 = Evil (computer)
The first 3 players have bases and sell crap to the heros, who start with hero units and slay evil. I need you to be able to CHOOSE if you want to be a merchant or hero in my game. As it is now the first 3 people in the lobby are forced to be merchants, and the rest go to heros.
I also would like to name the teams in the lobby. All of this stuff was easy as hell in SC1 and WC3, but, heh, yeah.
So if you have a solution via game variants, or maybe a trigger system of some sort, please let me know.
Thanks,
-ViG
I'm also wondering how a few of these things are done as well. Such as naming teams.
Not sure but this might also help, I haven't read through it all yet.
http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/
@Keyeszx: Go
Yeah, I've read it. Doesn't help me.
I need a way to make player 1- red stay put, and the user choose which player they want to have (like in WC3) There has to be a way....
I really, really hate blizzard for this. If i would have known I cant have players choose WHAT TEAM THEY ARE ON, I wouldn't have even bothered starting this long ass map.
But thanks for the reply.
@ViG01: Go
Make a game attribute called class or w/e with values such as merchant1, merchant2,merchant3,hero1,hero2... etc. Set this attribute to "first come first served".
@malkavianVision: Go
thanks for the reply.
currently I have the attributes: Merchant 01, Merchant 02, Merchant 03, Hero 01, Hero 02...........Etc, Hero 09 Its on first come first served
How do I reflect what the player chooses in lobby to whats out in the game? They are not player groups. In other words, what good does it do me to assign these attributes? Even when I choose hero it doesn't change the fact that I hosted the game so it makes me player 1. Player 1 has a base set up as a merchant.
Change the ownership of the base based on player attribute choice if you insist on having pre-placed stuff. You could also have no pre-placed units an generate them at map start and give them to correct player
" (Attribute value for player 1) == Value 2"
Sweet mother.....amazing. I have been looking for this trigger a long time (all of last night).
Thank you malkavianVisio for you help. I appreciate it. (there needs to be a reputation system).