I agree with mouse position on demand, it would open up so many possibilities. And I would like to add one more: ability to add/display models in dialogs.
All we can do, as a community, is give out suggestions and try to agree on a solution so that whoever has a communication channel to blizzard can present it. Ultimately it is their choice what they will and will not do, as are the consequences. Until then suggestions... as it is clear that none of the mapmakers in the community are perfectly happy with the current state of things.
What are you talking about? I'm saying that your screenshot is no different than what we have now, aside from showing the lobbies. Showing the lobbies makes no difference if you still have to walk through the entire list of popular maps to find the map you'd like to play.
What entire list of popular maps? The ones that get hosted, filled up in seconds, started and then removed from the list you are viewing ? Maybe you don`t understand the concept of "active lobby"?
Again. That picture was not made by me, it is outdated, and I only posted it as a solution for "same map spam filling up the screen", is it hard to visualize the exact same war3 lobby system with the sole exception that all lobbies of the same map get placed into a folder that can be minimized/maximized? leaving space for other folders of the same nature. It has nothing to do with popularity. Popularity should be a category of its own, of 2 pages, that is available to someone who wants to host (a most popular tab if you will) Second part of your post I wont bother with, its childish flame.
you should take the info of "simple fix for same map spammage" from that image. Now add to that the fact that anything that is shown is an active lobby.
(brain explodes)
Looking for a modeler, to create new assets for an upcoming project.
We are looking for new model assets that can be used as attachments (guns, missile pods etc), made from existing sc2 models (remove Thor`s guns from the main mesh = the sort of models we are looking for)
If you are interested send me a PM, or leave a post at the project`s page.
Visit the Team page for info on our previous project.
Try using a local variable integer type. Set the integer value to triggering player. After the wait use End Game in defeat for <integer variable> player
If that doesnt work then set the integer value to (owner of (triggering unit)) instead of (triggering player)
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So any player who "joins" can`t choose what he wants to play? he just gets tossed into a random game?
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The drops occur if you have a lobby open for ~ >1 min open before starting.
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I agree with mouse position on demand, it would open up so many possibilities. And I would like to add one more: ability to add/display models in dialogs.
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Tech Tree - Set Zergling - Metabolic Boost upgrade level to 0 for player 1
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All we can do, as a community, is give out suggestions and try to agree on a solution so that whoever has a communication channel to blizzard can present it. Ultimately it is their choice what they will and will not do, as are the consequences. Until then suggestions... as it is clear that none of the mapmakers in the community are perfectly happy with the current state of things.
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What entire list of popular maps? The ones that get hosted, filled up in seconds, started and then removed from the list you are viewing ? Maybe you don`t understand the concept of "active lobby"?
Again. That picture was not made by me, it is outdated, and I only posted it as a solution for "same map spam filling up the screen", is it hard to visualize the exact same war3 lobby system with the sole exception that all lobbies of the same map get placed into a folder that can be minimized/maximized? leaving space for other folders of the same nature. It has nothing to do with popularity. Popularity should be a category of its own, of 2 pages, that is available to someone who wants to host (a most popular tab if you will)
Second part of your post I wont bother with, its childish flame.
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@Vexal: Go
you should take the info of "simple fix for same map spammage" from that image.
Now add to that the fact that anything that is shown is an active lobby.
(brain explodes)
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@Eiviyn: Go
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@Zarakk: Go simple fix for spammed maps:
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"most popular, the most-played ones"... isn`t that the same thing?
Anyway guess we can pretty much give up hope on ye old w3 lobbies coming back
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Did you try closing the editor down, and loading it up again?
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Looking for a modeler, to create new assets for an upcoming project. We are looking for new model assets that can be used as attachments (guns, missile pods etc), made from existing sc2 models (remove Thor`s guns from the main mesh = the sort of models we are looking for)
If you are interested send me a PM, or leave a post at the project`s page.
Visit the Team page for info on our previous project.
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This would fix all issues IMO. Dunno why it was scraped in the first place.
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I believe preloading bank, and/or open bank actions can only be done in map initialization
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@SpaceKookie: Go
Try using a local variable integer type. Set the integer value to triggering player. After the wait use End Game in defeat for <integer variable> player
If that doesnt work then set the integer value to (owner of (triggering unit)) instead of (triggering player)