I created a slow tower for my Tower Defense Map, which works fine so far. (It's just like the Marauders Concussive Shell obv). Anyway, I now have a trigger in my Init script that sets the unit speed (of the created enemies) to 5.0.
Now when my slow tower shoots the units it does not slow them down. Somehow the trigger overwrites the behaviour effect :(
Is there any way to fix that? (besides making a custom unit for every mob in the data editor and manually setting the speed there - which would work btw ( I tested it with one unit ) ).
I think your best bet is to make a new behavior and add the speed bonus to it, then apply the behavior instead of triggering the speed.
When triggering these unit properties I heard there can be complications.
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Hi all,
I created a slow tower for my Tower Defense Map, which works fine so far. (It's just like the Marauders Concussive Shell obv). Anyway, I now have a trigger in my Init script that sets the unit speed (of the created enemies) to 5.0.
Now when my slow tower shoots the units it does not slow them down. Somehow the trigger overwrites the behaviour effect :(
Is there any way to fix that? (besides making a custom unit for every mob in the data editor and manually setting the speed there - which would work btw ( I tested it with one unit ) ).
Thanks in advance.
I think your best bet is to make a new behavior and add the speed bonus to it, then apply the behavior instead of triggering the speed.
When triggering these unit properties I heard there can be complications.