I'm not sure if that would work. I guess you have to click on "reference" in that case. Just typing it in using custom doesn't work for Actor-References so I imagine it won't work here either.
I created a slow tower for my Tower Defense Map, which works fine so far. (It's just like the Marauders Concussive Shell obv). Anyway, I now have a trigger in my Init script that sets the unit speed (of the created enemies) to 5.0.
Now when my slow tower shoots the units it does not slow them down. Somehow the trigger overwrites the behaviour effect :(
Is there any way to fix that? (besides making a custom unit for every mob in the data editor and manually setting the speed there - which would work btw ( I tested it with one unit ) ).
0
Well, that was easy :D
Thanks everyone who helped.
0
Hi,
there is this Trigger ->
How can I extract the information about how much damage was dealt? There is no such thing as "Get Damage Done" under unit.
0
I'm not sure if that would work. I guess you have to click on "reference" in that case. Just typing it in using custom doesn't work for Actor-References so I imagine it won't work here either.
0
@Ulab: Go
Not sure if I understand your request correctly, but try clicking "Actor" in the bottom right window? ^^
0
Hi all,
I created a slow tower for my Tower Defense Map, which works fine so far. (It's just like the Marauders Concussive Shell obv). Anyway, I now have a trigger in my Init script that sets the unit speed (of the created enemies) to 5.0.
Now when my slow tower shoots the units it does not slow them down. Somehow the trigger overwrites the behaviour effect :(
Is there any way to fix that? (besides making a custom unit for every mob in the data editor and manually setting the speed there - which would work btw ( I tested it with one unit ) ).
Thanks in advance.