How would I go about changing what unit is spawned from the egg launched by the infestor's infested terran ability? Changing the unit under morph info in the egg's morph ability to anything but an infested terran seems to disable the ability entirely, meaning that the egg will spawn, but the morph timer will never appear and it will never hatch. Any suggestions? Thanks.
I think you should also look in to the behaviors, just to make sure everything is correct. Try finding out were are some places with the "Infested terran" name and changing it to the "Desired unit name here".
You do have to change the behavior, you will need to specify the new unit the egg will be morphed into.
I have done some customizations on the infestor egg ability, and I have seen problems where you can copy an actor and the status bar flags have changed. If the duration bar is not on then it looks like the egg is just sitting there as normal and not hatching. Make sure the duration (or timer, or whatever it's called) bar is checked on in the status bar flags attribute for the egg actor.
Another important key here is the events for your egg unit's actor. Make sure the events will properly create the new unit, as well as any effects such as a splatter or sound effect. Everything you need can be found on the default units, abilities, and behaviors.
Keep digging around, and if you continue to have trouble post here again or send me a PM.
The patch broke my modified Infested Terran ability and I was forced to rebuild it, and I actually encountered this exact problem.
SOLUTION: Need to have your new egg unit specified in both the spawning ability AND in the associated (Create Egg) effect. Next, make sure your (Impact Set) effect has the correct version of the (Issue Morph Order to Egg) effect within the "Effect - Effects" field. I'm assuming you have already made duplicates of this when you duplicated the egg unit, then the timed life behavior, and then the (Issue Morph Order to Egg) effect. Setting this issue order effect within the impact set will actually kick off the whole process of morphing.
SOLUTION #2: Different cause, same effect. The final unit from the morph (like the actual Infested Terran unit) needs to have NO COST! If the unit has a cost (added in the last patch) then the egg will sit there and never morph.
Thought I might as well bump this old thread because it's what I'm doing.
Anyways, I'm having trouble understanding the logic of this spell (the way it's built and setup in the data editor). So let me see if I got this right.
The way I'm understanding it is:
You have 2 spells; 1 on the Infestor, 1 on the Egg.
The Infestor's spell creates the Egg and has a set of Effects that; shoots a projectile (the Egg), creates the actual Egg, allows the spell to kill the Egg, and starts the spell the Egg itself has.
The Egg itself has a spell that turns the Egg into the Infested Marine.
Somewhere in there there's a timer added to the Egg.
Now, I'm pretty new to the editor and I'm confused as to how to approach changing this spell to spawn a different unit. Could someone tell me how far off I am on my understanding of the spell and help me understand what I need to do?
How would I go about changing what unit is spawned from the egg launched by the infestor's infested terran ability? Changing the unit under morph info in the egg's morph ability to anything but an infested terran seems to disable the ability entirely, meaning that the egg will spawn, but the morph timer will never appear and it will never hatch. Any suggestions? Thanks.
I think you should also look in to the behaviors, just to make sure everything is correct. Try finding out were are some places with the "Infested terran" name and changing it to the "Desired unit name here".
You do have to change the behavior, you will need to specify the new unit the egg will be morphed into.
I have done some customizations on the infestor egg ability, and I have seen problems where you can copy an actor and the status bar flags have changed. If the duration bar is not on then it looks like the egg is just sitting there as normal and not hatching. Make sure the duration (or timer, or whatever it's called) bar is checked on in the status bar flags attribute for the egg actor.
Another important key here is the events for your egg unit's actor. Make sure the events will properly create the new unit, as well as any effects such as a splatter or sound effect. Everything you need can be found on the default units, abilities, and behaviors.
Keep digging around, and if you continue to have trouble post here again or send me a PM.
The patch broke my modified Infested Terran ability and I was forced to rebuild it, and I actually encountered this exact problem.
SOLUTION: Need to have your new egg unit specified in both the spawning ability AND in the associated (Create Egg) effect. Next, make sure your (Impact Set) effect has the correct version of the (Issue Morph Order to Egg) effect within the "Effect - Effects" field. I'm assuming you have already made duplicates of this when you duplicated the egg unit, then the timed life behavior, and then the (Issue Morph Order to Egg) effect. Setting this issue order effect within the impact set will actually kick off the whole process of morphing.
SOLUTION #2: Different cause, same effect. The final unit from the morph (like the actual Infested Terran unit) needs to have NO COST! If the unit has a cost (added in the last patch) then the egg will sit there and never morph.
Thought I might as well bump this old thread because it's what I'm doing.
Anyways, I'm having trouble understanding the logic of this spell (the way it's built and setup in the data editor). So let me see if I got this right.
The way I'm understanding it is: You have 2 spells; 1 on the Infestor, 1 on the Egg.
Somewhere in there there's a timer added to the Egg.
Now, I'm pretty new to the editor and I'm confused as to how to approach changing this spell to spawn a different unit. Could someone tell me how far off I am on my understanding of the spell and help me understand what I need to do?
Hugs and Cakes
Wow not often you see a necro >1year old
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Heh, yeah.
Hope it's okay though, it just seems better than creating another thread asking the same thing. If not I can make my own thread next time. :)