Is it possible to have zoning? What I mean is, can players on a multiplayer rpg like map move their unit to a location and trigger a loading of a new map?
If it is possible, what are the limitations? Do all players have to zone together? (all move to the location and 'queue' up)
what is the limit to the number of linked maps?
Thx for responding, and FYI, I do realize one large map with seperated locations can mimick this.
I would also like to know this. I saw how they did it in the campaign and it worked well and would be nice to know if there is a similar function in the editor now.
Also, I had read that this was possible a while back, but sadly that was a good while ago so there is a chance that it might have gotten cut. I have tried toying with the 'Planet Panel' in the triggers but haven't been able to get it to do anything like the 'Star Map' from the campaign.
Would be great to see someone come up with something!
here is the idea that I want to do in a metaphor (my form of psuedo code):
okay so imagine that a map is a house, but you can never enter the house without the host being there.
Now I know if a host drops it initialized a new one.
Now if the host stays in his house can the other players step into a region, initialize a map, initialize themself as the host, the load it? This making two houses side by side, dependant on their host. Can this be done?
Is it possible to have zoning? What I mean is, can players on a multiplayer rpg like map move their unit to a location and trigger a loading of a new map?
If it is possible, what are the limitations? Do all players have to zone together? (all move to the location and 'queue' up) what is the limit to the number of linked maps?
Yes, it's totally possible to do the basic concept with triggers, areas and map transitions, but you can't have multiple maps running with simultaneous connections and have those maps communicate with each other, since that is not supported on Bnet.
To get around this, you can model transitions within the same map, by using a really big map and warp points. (i.e. port players who go from one area to another within the same map). By using tile-set substitutions, you can have the players port to different areas that look like a totally different map.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here.
Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
Thx zzpop! You mentioned that it's possible but not two maps simultaniously. So if I'm hearing u right then I could have all the players move to a location and queue up to load a new map together, deleting the old one though?
Thx zzpop! You mentioned that it's possible but not two maps simultaniously. So if I'm hearing u right then I could have all the players move to a location and queue up to load a new map together, deleting the old one though?
Oh yea, Definitely.
If you want all players to move from one map to another, that is possible. I initially thought you would want some players in map X and others in map Y simultaneously.
But if you want them all to go from map X to Y together, then yea, simple map transitions would work just fine.
To make the "queuing" part easier, you can just use the regular "has player clicked ready" kind of device, which tells the players to hit a button "ready" when they are ready to port. Then check if all active players have hit ready and boom, do the transition.
If you want all players to move from one map to another, that is possible. I initially thought you would want some players in map X and others in map Y simultaneously.
Have you actually got, or seen this working in multiplayer? It works in single player, but doesn't seem to work in multiplayer.
so could anyone make a short tutorial on how moving from map to map would work?, and if you were to move back to the previous map how would it know if you already did quests and things like that.
@BasicGear:
Is it possible? Is what possible 0.o?. Oh, I must open your thread to find out, no?. Next time, put a better description in your thread title.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
Eek... that's harsh. I can't change your opinion on the website but do realise that the map editor has been out for a short while compared to the Warcraft III editor. Sometimes I do wish to help everyone but for certain issues (like this one) I just don't know. As far as I know, you can't change the map in multiplayer but I'm not sure so I wouldn't have posted that.
I think maybe that guy just had a bad day or something. 92% of the moderators on this site are extremely helpful, not to mention the tutorial makers and other folks that hang around just to answer people's questions.
So here is the information i have been able to dig up on this.
No
As of now it doesn't look possibly to transition from map A to map B while connected to Bnet. I have found not a single person who has played a map, or made a map that transitioned via loading screen from one map to another. I have found lots of speculation that blizzard will be adding this to a later patch update, but thats all it is, speculation. Those of us with aspirations of big bad games that break out of the single map thinking will hopefully only be delayed, and not permanently stifled.
I know this isn't the answer we were looking for, but unfortunately it seems to be the case.
BTW, yes, you can transition while not connected to Bnet, just not on Bnet
Is it possible to have zoning? What I mean is, can players on a multiplayer rpg like map move their unit to a location and trigger a loading of a new map?
If it is possible, what are the limitations? Do all players have to zone together? (all move to the location and 'queue' up) what is the limit to the number of linked maps?
Yes, it's totally possible to do the basic concept with triggers, areas and map transitions, but you can't have multiple maps running with simultaneous connections and have those maps communicate with each other, since that is not supported on Bnet. To get around this, you can model transitions within the same map, by using a really big map and warp points. (i.e. port players who go from one area to another within the same map). By using tile-set substitutions, you can have the players port to different areas that look like a totally different map. Quote from BasicGear: Go
Still no answer... We need the ums gurus.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
----
Are you fucking retarded
There's no question mark because it's not a question. You are.
Quote from zzPop:
Quote from BasicGear: Go
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
I sense a troll in search of being banned.
Sc2 Mapster has some of the MOST helpful people around. So many of them dedicate their time writing tutorials, helping in map development, taking requests for assets/models. People like ProzaicMuze, S3rius, Progammer, Zarrak, just to name but a few. The community itself also helps out wherever they can.
I`d list all the names or the situations that would counter argument your statement but I honestly feel you are not worth the time.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
Are you serious, I always found sc2mapster to be helpful and full of original information. In fact, that's the whole reason I volunteered to be a moderator here. I highly doubt that Sixen thinks this community is a cashcow.
Also..
This community is formed by the users, everybody helps everybody IF THEY CAN.
Everybody here has the right to ask a question, noone has a right to demand an answer.
If you get an answer from one of the guru's, it's thanks to the community. If you don't get an answer, it's also thanks to the community.
meh... I can probably type a dozen more of these one-liners, but I think I'll stop now
I would be very interested to implement this into my map whenever this becomes possible. My general idea of my RPG is to have 4 world maps which are connected with passage ways, which if entered, make you load up the other map. I figured it might be possible to save quest progress in banks though I, so far, have only been working on terrain because I could always adapt my map if it won't become possible.
As for people not being helpfull, you cannot demand answers, sometimes questions get asked and people simply don't know the answer. Better not to answer at all then rather than using forum space I suppose.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is it possible to have zoning? What I mean is, can players on a multiplayer rpg like map move their unit to a location and trigger a loading of a new map?
If it is possible, what are the limitations? Do all players have to zone together? (all move to the location and 'queue' up) what is the limit to the number of linked maps?
Thx for responding, and FYI, I do realize one large map with seperated locations can mimick this.
I would also like to know this. I saw how they did it in the campaign and it worked well and would be nice to know if there is a similar function in the editor now.
Also, I had read that this was possible a while back, but sadly that was a good while ago so there is a chance that it might have gotten cut. I have tried toying with the 'Planet Panel' in the triggers but haven't been able to get it to do anything like the 'Star Map' from the campaign.
Would be great to see someone come up with something!
Set next map trigger?
In multiplayer I don't think so.
Still no answer... We need the ums gurus.
here is the idea that I want to do in a metaphor (my form of psuedo code): okay so imagine that a map is a house, but you can never enter the house without the host being there. Now I know if a host drops it initialized a new one.
Now if the host stays in his house can the other players step into a region, initialize a map, initialize themself as the host, the load it? This making two houses side by side, dependant on their host. Can this be done?
Bump
Yes, it's totally possible to do the basic concept with triggers, areas and map transitions, but you can't have multiple maps running with simultaneous connections and have those maps communicate with each other, since that is not supported on Bnet. To get around this, you can model transitions within the same map, by using a really big map and warp points. (i.e. port players who go from one area to another within the same map). By using tile-set substitutions, you can have the players port to different areas that look like a totally different map.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
Thx zzpop! You mentioned that it's possible but not two maps simultaniously. So if I'm hearing u right then I could have all the players move to a location and queue up to load a new map together, deleting the old one though?
Oh yea, Definitely.
If you want all players to move from one map to another, that is possible. I initially thought you would want some players in map X and others in map Y simultaneously.
But if you want them all to go from map X to Y together, then yea, simple map transitions would work just fine. To make the "queuing" part easier, you can just use the regular "has player clicked ready" kind of device, which tells the players to hit a button "ready" when they are ready to port. Then check if all active players have hit ready and boom, do the transition.
Have you actually got, or seen this working in multiplayer? It works in single player, but doesn't seem to work in multiplayer.
so could anyone make a short tutorial on how moving from map to map would work?, and if you were to move back to the previous map how would it know if you already did quests and things like that.
@Kenny3000: Go
Bump, cause I wanna know this too. 256x256 doesn't seem quite large enough for what I am thinking of.
Eek... that's harsh. I can't change your opinion on the website but do realise that the map editor has been out for a short while compared to the Warcraft III editor. Sometimes I do wish to help everyone but for certain issues (like this one) I just don't know. As far as I know, you can't change the map in multiplayer but I'm not sure so I wouldn't have posted that.
@Klishu: Go
I think maybe that guy just had a bad day or something. 92% of the moderators on this site are extremely helpful, not to mention the tutorial makers and other folks that hang around just to answer people's questions.
So here is the information i have been able to dig up on this.
No
As of now it doesn't look possibly to transition from map A to map B while connected to Bnet. I have found not a single person who has played a map, or made a map that transitioned via loading screen from one map to another. I have found lots of speculation that blizzard will be adding this to a later patch update, but thats all it is, speculation. Those of us with aspirations of big bad games that break out of the single map thinking will hopefully only be delayed, and not permanently stifled.
I know this isn't the answer we were looking for, but unfortunately it seems to be the case.
BTW, yes, you can transition while not connected to Bnet, just not on Bnet
Quote from zzPop:
Quote from BasicGear: Go
Is it possible to have zoning? What I mean is, can players on a multiplayer rpg like map move their unit to a location and trigger a loading of a new map?
If it is possible, what are the limitations? Do all players have to zone together? (all move to the location and 'queue' up) what is the limit to the number of linked maps?
Yes, it's totally possible to do the basic concept with triggers, areas and map transitions, but you can't have multiple maps running with simultaneous connections and have those maps communicate with each other, since that is not supported on Bnet. To get around this, you can model transitions within the same map, by using a really big map and warp points. (i.e. port players who go from one area to another within the same map). By using tile-set substitutions, you can have the players port to different areas that look like a totally different map. Quote from BasicGear: Go
Still no answer... We need the ums gurus.
I am slowly starting to realize these forums are a total scam. It seems the "gurus" are more concerned with "promoting" the website and ca$hing in on the promotions then actually doing anything in terms of helping the community. Over 95% of all tutorials/maps/guides/etc on this sc2mapster are leeched from other sources, and then made to look like they were made here. Simple questions go unanswered by the guys who are meant to be helping out. The only conversation that goes on is the few 'in the know' guys who keep posting on how they want to blow eachother since they are so awesome. Its such a total fail.
Basically, none of your "gurus" really give a sh!t. As long as you keep generating site visits for them (which generates not only popularity but $$$ for them) they will continue to treat this "community" like their own personal ca$h cow and never give a sh!t.
If you want to see what a real community is like, its best you stick to the ones that have been tried and tested and have existed since before sixen and his gang decided to spam promote sc2mapster everywhere. You know, communities like TheHelperNet or The Hive Workshop, ones with real communities, helpful "gurus" and actual helpful content that isn't leeched without even giving the proper thanks/acknowledgments.
And oh boy don't get me started on what a cesspit the sc2mapster IRQ channel is like.
----
Are you fucking retarded
There's no question mark because it's not a question. You are.
Are you serious, I always found sc2mapster to be helpful and full of original information. In fact, that's the whole reason I volunteered to be a moderator here. I highly doubt that Sixen thinks this community is a cashcow.
Also..
meh... I can probably type a dozen more of these one-liners, but I think I'll stop now
I would be very interested to implement this into my map whenever this becomes possible. My general idea of my RPG is to have 4 world maps which are connected with passage ways, which if entered, make you load up the other map. I figured it might be possible to save quest progress in banks though I, so far, have only been working on terrain because I could always adapt my map if it won't become possible.
As for people not being helpfull, you cannot demand answers, sometimes questions get asked and people simply don't know the answer. Better not to answer at all then rather than using forum space I suppose.