I hope no one asked that before. I can't find a similar thread anyway.
Everybody seen the movie with WC3 models in SC2, i guess. Link
Anybody knows how to do that? I mean import in SC2 map a WC3 model with all animation of it?
I'm not asking about "M3 Plugins for 3ds Max", archive contains pretty good info. I mean what to do before extracting a model in .m3 type?
I may put up a tutorial soonish on how to do this. It involves importing a Warcraft III model (MDX) into 3ds Max and after tweaking some settings exporting it as a Starcraft 2 model (M3). This thread has links to the updated import script for Warcraft III models. Stay tuned for a tutorial for 3ds Max.
A converter from MDX->M3 may be possible as a batch utility. I don't have the CPP programming knowledge to design it though. At the moment, you're stuck with using 3ds Max as the middle man until either someone else starts making apps in a different language or I find time to make some myself. The latter is highly unlikely at this stage. I realise the majority of people don't have access to 3ds Max or knowledge on how to use it properly, but tutorials should be coming along shortly.
A first step for a stand-alone conversion software would be a detailed specification of the input format (MDL/MDX) and the output format (M3).
All links i found were deleted or moved.
I hope no one asked that before. I can't find a similar thread anyway.
Everybody seen the movie with WC3 models in SC2, i guess. Link
Anybody knows how to do that? I mean import in SC2 map a WC3 model with all animation of it? I'm not asking about "M3 Plugins for 3ds Max", archive contains pretty good info. I mean what to do before extracting a model in .m3 type?
bump
@JLogan: Go
I may put up a tutorial soonish on how to do this. It involves importing a Warcraft III model (MDX) into 3ds Max and after tweaking some settings exporting it as a Starcraft 2 model (M3). This thread has links to the updated import script for Warcraft III models. Stay tuned for a tutorial for 3ds Max.
A converter from MDX->M3 may be possible as a batch utility. I don't have the CPP programming knowledge to design it though. At the moment, you're stuck with using 3ds Max as the middle man until either someone else starts making apps in a different language or I find time to make some myself. The latter is highly unlikely at this stage. I realise the majority of people don't have access to 3ds Max or knowledge on how to use it properly, but tutorials should be coming along shortly.
@NiNtoxicated01: Go I'm sure a converter from MDX to M3 will see the light soon.
Well, gread! Thank you, looks like it's worked. I manage to import (MDX) model into 3ds Max.
So... now which settings i should tweak for exporting my model correctly?
@NiNtoxicated01: Go
A first step for a stand-alone conversion software would be a detailed specification of the input format (MDL/MDX) and the output format (M3). All links i found were deleted or moved.
Maybe i find the time to dig into it
Edit: Just in case it will be moved again, I attached Magos' MDX Format Specification; http://home.magosx.com/index.php?topic=6.0
anywere where i can fin the plugins to make my 3ds max 2011 to read mdx and export m3 ?