Every map in WoL Campaing is a piece of art. Every map looks amazing and contains hard triggers set.
So anybody did extract those maps? How to do that?
7MM3 means, when you done with "Unit Enters/Leaves Range Of Unit" event command, put the "Unit Type" command (as "Comprasion") in "Condition".
Set it as "Triggering Unit" == "Your Specific Unit )) Thor or Colossus"
I hope no one asked that before. I can't find a similar thread anyway.
Everybody seen the movie with WC3 models in SC2, i guess. Link
Anybody knows how to do that? I mean import in SC2 map a WC3 model with all animation of it?
I'm not asking about "M3 Plugins for 3ds Max", archive contains pretty good info. I mean what to do before extracting a model in .m3 type?
If you talk about mouth animation, then you need to create a sound in Data Base, then type (or copy) in "Facical Animation" a name of mouth animation. For example "TRaynor01BriefingAdjutant00011" - is the name of a pretty long mouth-moving animation for Adjutant portrait. Then put this sound in transmition.
It's a little crooked way to do so. And if you want lips to move in unison with speech sound file... well... looks like Blizzard developers holding on from us some kind of "Mouth Animation Editor"... for now, i hope.
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@redmarine: Go
Looks like tile selecting is prepared beforehand... Can i dig exactly where i want in game proccess, or this action is not available right now?
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@Tolkfan: Go
@Kanaru: Go
Oh! Thanks guys ))
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Every map in WoL Campaing is a piece of art. Every map looks amazing and contains hard triggers set. So anybody did extract those maps? How to do that?
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Some productively discussion! You know what... just tell me how to contact with them! I'll ask ))
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@caspersc: Go
Thanks a lot!
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Can you upload the map?! I want to see how it works!
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@ErrorAsh: Go
7MM3 means, when you done with "Unit Enters/Leaves Range Of Unit" event command, put the "Unit Type" command (as "Comprasion") in "Condition". Set it as "Triggering Unit" == "Your Specific Unit )) Thor or Colossus"
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Um... Maybe i missed something in your post... What about "Unit Enters/Leaves Range Of Unit" event command? You tried?
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@NiNtoxicated01: Go I'm sure a converter from MDX to M3 will see the light soon.
Well, gread! Thank you, looks like it's worked. I manage to import (MDX) model into 3ds Max.
So... now which settings i should tweak for exporting my model correctly?
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bump
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I hope no one asked that before. I can't find a similar thread anyway.
Everybody seen the movie with WC3 models in SC2, i guess. Link
Anybody knows how to do that? I mean import in SC2 map a WC3 model with all animation of it? I'm not asking about "M3 Plugins for 3ds Max", archive contains pretty good info. I mean what to do before extracting a model in .m3 type?
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))) Heh! No problem ))
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If you talk about mouth animation, then you need to create a sound in Data Base, then type (or copy) in "Facical Animation" a name of mouth animation. For example "TRaynor01BriefingAdjutant00011" - is the name of a pretty long mouth-moving animation for Adjutant portrait. Then put this sound in transmition. It's a little crooked way to do so. And if you want lips to move in unison with speech sound file... well... looks like Blizzard developers holding on from us some kind of "Mouth Animation Editor"... for now, i hope.
The demonstration of mouth animation can be found in my map. Here's the link: http://www.sc2mapster.com/maps/tutorial-boot-camp-remake/
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Anyway, this looks like some kind of developers omission.... i think we should to warn them somehow.
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A Dialog Image? You mean images inside dialog frame? If i got you right, i tried to do such a thing, but dialogs frames lays on portraits too ))