First of all i want to create a map where Team A fights against Team B !
So i decided to add player 1 , 2 and 3 to playergroup " Team A " and player 4, 5 and 6 to playergroup " Team B " .
Then : player 1 , 2 and 3 are allies ... and player 4,5 and 6 are allies.
so is there a way to set botch teams as an enemy ? I mean Team A vs Team B ... so player 1 , 2 , 3 vs player 4 , 5 ,6 .
And i dont know if its possible :
I want each player have his own bossbar. Thats no problem but if a create a bossbar for each playerunit then i as player 1 i see all bossbar from each unit of each player. But i only want to see as player 1 the bossbar of the unit 1 control. And player 2 should see only the bossbar of his unit and so on.
Sorry for my bad english skills , but you dont learn to write long messages in school :P
Ok i thought there was a simple way but i will try it :P
but i also can do it like this :
player 1 ... enemy player 4
player 1 ... enemy player 5
player 1 ... enemy player 6
player 2 ... enemy player 4
player 2 ... enemy player 5
player 2 ... enemy player 6
and so on ... looks a bit simpler then a "if " "then" trigger
Easiest way to make Group A (1-3) Allies and enemy with Group B (4-6) - this:
Player 1 set ally Player 2
Player 1 set ally Player 3
Player 2 set ally Player 3
Player 4 set ally Player 5
Player 4 set ally Player 6
Player 5 set ally Player 6
There is no need to make them enemies, cause as standard its Free for All :P
To create a bossbar that only the player that controls the unit sees you will need to use Dialogs and make an own made boss bar. If you use the search function you just type in something like 'Health display dialog' and I'm sure you will find a tutorial.
First of all i want to create a map where Team A fights against Team B !
So i decided to add player 1 , 2 and 3 to playergroup " Team A " and player 4, 5 and 6 to playergroup " Team B " . Then : player 1 , 2 and 3 are allies ... and player 4,5 and 6 are allies.
so is there a way to set botch teams as an enemy ? I mean Team A vs Team B ... so player 1 , 2 , 3 vs player 4 , 5 ,6 .
And i dont know if its possible :
I want each player have his own bossbar. Thats no problem but if a create a bossbar for each playerunit then i as player 1 i see all bossbar from each unit of each player. But i only want to see as player 1 the bossbar of the unit 1 control. And player 2 should see only the bossbar of his unit and so on.
Sorry for my bad english skills , but you dont learn to write long messages in school :P
Hello ^^
A way that you can make this is by using triggers :)
(Image In Attachments) That should make everyone in player group 1-3 Allies and enemy with the players 4-6 Also The Player Group 4-6 are allies
Ok i thought there was a simple way but i will try it :P
but i also can do it like this :
player 1 ... enemy player 4 player 1 ... enemy player 5 player 1 ... enemy player 6 player 2 ... enemy player 4 player 2 ... enemy player 5 player 2 ... enemy player 6
and so on ... looks a bit simpler then a "if " "then" trigger
Easiest way to make Group A (1-3) Allies and enemy with Group B (4-6) - this:
Player 1 set ally Player 2 Player 1 set ally Player 3 Player 2 set ally Player 3 Player 4 set ally Player 5 Player 4 set ally Player 6 Player 5 set ally Player 6
There is no need to make them enemies, cause as standard its Free for All :P
To create a bossbar that only the player that controls the unit sees you will need to use Dialogs and make an own made boss bar. If you use the search function you just type in something like 'Health display dialog' and I'm sure you will find a tutorial.