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    posted a message on Playergroup vs Playergroup and bossbar

    Ok i thought there was a simple way but i will try it :P

    but i also can do it like this :

    player 1 ... enemy player 4 player 1 ... enemy player 5 player 1 ... enemy player 6 player 2 ... enemy player 4 player 2 ... enemy player 5 player 2 ... enemy player 6

    and so on ... looks a bit simpler then a "if " "then" trigger

    Posted in: Miscellaneous Development
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    posted a message on Making a Medic, Help!

    maybe you havent loaded the campaign files .... there you will find the medic modell you search ! go to " File " then " dependences " and look there

    dont know how its called in english cause i use german version

    Posted in: Miscellaneous Development
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    posted a message on Playergroup vs Playergroup and bossbar

    First of all i want to create a map where Team A fights against Team B !

    So i decided to add player 1 , 2 and 3 to playergroup " Team A " and player 4, 5 and 6 to playergroup " Team B " . Then : player 1 , 2 and 3 are allies ... and player 4,5 and 6 are allies.

    so is there a way to set botch teams as an enemy ? I mean Team A vs Team B ... so player 1 , 2 , 3 vs player 4 , 5 ,6 .

    And i dont know if its possible :

    I want each player have his own bossbar. Thats no problem but if a create a bossbar for each playerunit then i as player 1 i see all bossbar from each unit of each player. But i only want to see as player 1 the bossbar of the unit 1 control. And player 2 should see only the bossbar of his unit and so on.

    Sorry for my bad english skills , but you dont learn to write long messages in school :P

    Posted in: Miscellaneous Development
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