In the data editor, i don't believe this is possible, the only damage mods are the 'vs biological' and the like. However you may be able to accomplish what you're after through triggers.
Darn.. I am good with triggers but thats..alot of triggers. One trigger for each of 3 levels of an each ability for each hero...
Thats 3*3*(hero number, lets say 20) = 180 triggers...drat. and I am not sure how I would even go about that. I guess I wont be doing it then.. Thanks for the reply!
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the levels are easy, just store that in a variable, grab it in the trigger and do damage based on it, one trigger per ability is all that should be needed unless im missing something.
Maybe, I guess. There could be a dummy damage ability, and when it is triggered, it checks the ability level. But Im not sure if you can get the level of an ability in a trigger. I'll check, but I need to make the actual attribute system first anyway.
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I made a simple attribute system like WC3 heroes had. I want to switch to this:
http://www.sc2mapster.com/assets/diablo-attribute-system/
But before I add this to my game, I would like to make sure I can do what I want to do with it. So my question is this:
Can you have an ability that does 20 + (strength) damage or stuns for (50 % of spell power) seconds. Thanks in advance!
@zeldarules28: Go
In the data editor, i don't believe this is possible, the only damage mods are the 'vs biological' and the like. However you may be able to accomplish what you're after through triggers.
Darn.. I am good with triggers but thats..alot of triggers. One trigger for each of 3 levels of an each ability for each hero...
Thats 3*3*(hero number, lets say 20) = 180 triggers...drat. and I am not sure how I would even go about that. I guess I wont be doing it then.. Thanks for the reply!
@zeldarules28: Go
the levels are easy, just store that in a variable, grab it in the trigger and do damage based on it, one trigger per ability is all that should be needed unless im missing something.
Maybe, I guess. There could be a dummy damage ability, and when it is triggered, it checks the ability level. But Im not sure if you can get the level of an ability in a trigger. I'll check, but I need to make the actual attribute system first anyway.