Okay is there (now that the game is out of beta) a way to create a critical strike behavior with variable DAMAGE and CHANCE in the data editor ? (variable via upgrades)
lets say I want a hero with unlimited levels, I really don't see how it's practical to create hundrets of levels for a "simple" ability like critical strike by hand in the data editor. There HAS to be a better way to do this (without triggers)
and if not, how can I distinguish between normal attacks and abilities when I catch the damage event via trigger ?
Okay is there (now that the game is out of beta) a way to create a critical strike behavior with variable DAMAGE and CHANCE in the data editor ? (variable via upgrades)
lets say I want a hero with unlimited levels, I really don't see how it's practical to create hundrets of levels for a "simple" ability like critical strike by hand in the data editor. There HAS to be a better way to do this (without triggers)
and if not, how can I distinguish between normal attacks and abilities when I catch the damage event via trigger ?
edit: same goes for an evasion ability
bump :(
@pixartist: Go bump
@pixartist: Go
bomp -.-