How to raise cliff levels and stuff with triggers? Hills/cliffs w/e, why can't I find any triggers for them? Sc2 trigger editor is starting to piss me off, it has less options then wc3 had! Please tell me i'm just missing it!
There are some tutorials on here how it can be done, you can't do cliffs, I think, or hasn't been touched yet, but there is a specific way you have to do it with a custom footprint and stuff, just do a search for it.
Ah he used doodads. Guess that's better then nufing. Thanks for your helps.
Btw, blizz fails! =(
Using object data to do anything fails cause I would have to make a new actor or w/e for each value I would want. So freaking stupid. Hate blizz for messing with a good thing. /end rant
How to raise cliff levels and stuff with triggers? Hills/cliffs w/e, why can't I find any triggers for them? Sc2 trigger editor is starting to piss me off, it has less options then wc3 had! Please tell me i'm just missing it!
@Skittles17: Go
There are some tutorials on here how it can be done, you can't do cliffs, I think, or hasn't been touched yet, but there is a specific way you have to do it with a custom footprint and stuff, just do a search for it.
@ZeroAme: Go
you cant do cliffs, however to make hills, there is no "trigger" for it, instead there is an actor,
You can place that actor via a trigger.
Here is a very nice tutorial. Terrain Deformation Actors
@Molsterr: Go
Then explain his? http://forums.sc2mapster.com/development/project-workplace/2407-helrals-random-dungeon-map/ I opened his map and I don't see any thing he's doing other then setting variables... but he said that the walls and everything are randomly generated.... @.@
@Skittles17: Go
Ah he used doodads. Guess that's better then nufing. Thanks for your helps.
Btw, blizz fails! =( Using object data to do anything fails cause I would have to make a new actor or w/e for each value I would want. So freaking stupid. Hate blizz for messing with a good thing. /end rant
@Skittles17: Go
no you dont, you can simply send the actor a message via a trigger.
@Molsterr: Go
to-shay