Hi, I'm trying to make it slippery for a zergling. For example, if it's chasing a marine and the marine is doing a fast turn, the zergling should slide a bit as if it was on ice. Unfortunaly I'm unable to find (if it's possible) how to do it and was hoping anyone here had an idea how to do it.
Thanks in advance.
Giving it a wider turn radius only turns the model at a slower rate. We're trying to give the Zergling a missile mover (the one for Seeker Missile) but then it won't move at all. The missile movers have a "Powerslide" value. We're trying to figgure out how to use that for a unit.
Any ideas?
UPDATE
We did it! We managed to make a Seeker Missile that glides when you dodge it. We gave it a powerslide angle of 15 and powerslide deceleration of 1
So... Question is, how do we make a mover that works for our Zergling?
UPDATE2
Our sollution has been creating a nydus that shoots the Zergling as a missile towards the Marine. Now we just need to fix some other stuff, like the Zergling doing barrelrolls and going under the ground, and a bunch of tweaking to the powerslide etc :)
Hi, I'm trying to make it slippery for a zergling. For example, if it's chasing a marine and the marine is doing a fast turn, the zergling should slide a bit as if it was on ice. Unfortunaly I'm unable to find (if it's possible) how to do it and was hoping anyone here had an idea how to do it. Thanks in advance.
Advanced physics through triggers. Rly hard.
You could fake it by giving the zergling a wider turn radius in the data editor...
Giving it a wider turn radius only turns the model at a slower rate. We're trying to give the Zergling a missile mover (the one for Seeker Missile) but then it won't move at all. The missile movers have a "Powerslide" value. We're trying to figgure out how to use that for a unit.
Any ideas?
UPDATE
We did it! We managed to make a Seeker Missile that glides when you dodge it. We gave it a powerslide angle of 15 and powerslide deceleration of 1
So... Question is, how do we make a mover that works for our Zergling?
UPDATE2
Our sollution has been creating a nydus that shoots the Zergling as a missile towards the Marine. Now we just need to fix some other stuff, like the Zergling doing barrelrolls and going under the ground, and a bunch of tweaking to the powerslide etc :)