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    posted a message on Changing a missile's target in midair?

    Well, that was one of my ideas, but the thing is, the missile is supposed to powerslide (we managed to make a powersliding seeker missile last night) and I donno if it works with that.

    Posted in: Miscellaneous Development
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    posted a message on Changing a missile's target in midair?

    Hi, So far I've managed to set up a missile that shoots other missiles towards targets with energy, but is it possible to have the missile change target instead? The missile has a behavior that ever second runs a search for any target that has energy, but I'm not sure how to make an effect that changes it's destination.

    Anyone who can help me out a bit?

    Posted in: Miscellaneous Development
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    posted a message on Need help with unit movement

    Giving it a wider turn radius only turns the model at a slower rate. We're trying to give the Zergling a missile mover (the one for Seeker Missile) but then it won't move at all. The missile movers have a "Powerslide" value. We're trying to figgure out how to use that for a unit.

    Any ideas?

    UPDATE

    We did it! We managed to make a Seeker Missile that glides when you dodge it. We gave it a powerslide angle of 15 and powerslide deceleration of 1

    So... Question is, how do we make a mover that works for our Zergling?

    UPDATE2

    Our sollution has been creating a nydus that shoots the Zergling as a missile towards the Marine. Now we just need to fix some other stuff, like the Zergling doing barrelrolls and going under the ground, and a bunch of tweaking to the powerslide etc :)

    Posted in: Miscellaneous Development
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