since patch 14 it seems like im not able to publish my map any more.
the strange thing is, that its not the case for all maps. some maps i can publish, but my main project seems to be bugged. even stranger is the fact, that even my 3 week old main project backup doesnt publish any more (similar error), even if i have published the map around 4 times bevore already.
the error is not always exactly the same. mostly it fails at "largeimage.dds". but sometimes its also the map header or some strange temp dokument.
image of error:
this things ive tried already:
- restarting the editor several times
- tried small and normal saving
- logged in and out several times
- deleted all my published maps to make sure its enaugh space
- edit the terrain to force it to create a new largeimage.dds
- adding a new trigger to force him to rewrite map header
- checked the preferences of editor, the bnet address is correct
everything failed... i worked on this project since the release of the editor and its very much work in there. i can still edit the map without any problems and also test it in singleplayer. only publishing doesnt work.
just tested all my backups... while the backup from 12.5 works, the 13.5 doesnt any more. so since the version of the 13.5 it seems to be f*cked up. but i didnt change anything except for a few triggers ~
PPS: the change between 12.5 and 13.5 is for example the minimap image, which is 3mb big, so i deleted it but it still doenst upload. anyways, the error changed a bit.
the difference between the working and non working versions are the players.
the working versions just have one player set, the other 2 or more.
dont asc me why but with more then 1 player it doesnt publish any more. seems to be some patch 14 issue, because im 100% sure that i already played it online with another player, so there must have been at least 2 slots.
I'm having the same goddamn problem with the difference that my error says Unknown [3250] error instead of "variant definition is not valid". The only thing I did in-between working and not-working versions was to add a game variant. It published well before the variant, now it won't publish.
Did some more line by line debugging and I narrowed it down to the "race" parameter used in the game variant. Apparently if I set any race for any player, it won't publish anymore with that 3250 error. Someone else has tested this on an empty map and apparently it worked for them, so I'm guessing it's a combination of factors... but I can't figure out anything else besides the race.
I have just checked this out as well. You're right on. it's the race.
But I"m very sure I've published my map before WITH race settings. It definitely had to do with combination of factors.
Just to check with you. In your map player properties, what is your settings. does it match the variant?
Would blizzard please make this work? Sheesh. We are helping keep THIER game popular for FREE. Why do you think wc3 lasted so long? If custom games fail in sc2, its life will be short.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Got the same error yesterday and it was indeed the race setting. I switched it back to random in the player properties, but locked them in my custom game variant to a specific race. That seems to achieve the same and my map can be published. Strange bug though.
Hehe. I'll tell you what the problem is. The programmer who made the map editor forgot to change the settings automatically for us, when we edit player properties or the varient, for the player, it will change 1, but not both.
So for example, if you start a new map, change player 1 to color RED, race Zerg, then create a new variant, the programmer has code to automatically punch in the settings of the players, in that variant. So in the variant, you look at player properties tab, and player 1 is RED, ZERG.
Now you go back, exit. You check out player properties from the editor, MAP>Player properties. You set the player1 to TERRAN, BLUE. The programmer made no code to change the "player properties" for us, in map>variant>player properties tab, based on map>player properties. So in the varient settings player 1 is still Zerg, RED.
You go to publish, and blizzard receives the message that player 1 is a zerg, terran hybrid of the color purple. NO WERE NOT GOING TO VALIDATE THAT!
So to Fix it, make sure the settings in the "Map" tab of the editor>Player Properties, is exactly the same as the MAP>VARIANT>PLAYER PROPERTIES TAB
Hehe. Maybe I used too many capslock.
Anyway my problem was the team color. Fixed it in a sec.
EDIT: And thanks for talking about. Posts like these save days worth of work (which would have been lost from something simple).
If you happen to get 'default attribute values could not be validated' it means you assigned more colors in 'player properties' than teams you set in 'game variants'.
Ex: you have the neutral + hostile and 11 characters which adds up to 13 and the max teams you have set is 12 (which is the max teams in that menu even though they let you edit more players than that, freaking blizztards) then you would be 1 over and have to set a color to (any).
I couldn't post this on battle.net because it says I didn't make a 'character' even though I beat Heart of the Swarm (extra blizztardedness).
hello!
since patch 14 it seems like im not able to publish my map any more.
the strange thing is, that its not the case for all maps. some maps i can publish, but my main project seems to be bugged. even stranger is the fact, that even my 3 week old main project backup doesnt publish any more (similar error), even if i have published the map around 4 times bevore already.
the error is not always exactly the same. mostly it fails at "largeimage.dds". but sometimes its also the map header or some strange temp dokument.
image of error:
this things ive tried already:
- restarting the editor several times
- tried small and normal saving
- logged in and out several times
- deleted all my published maps to make sure its enaugh space
- edit the terrain to force it to create a new largeimage.dds
- adding a new trigger to force him to rewrite map header
- checked the preferences of editor, the bnet address is correct
everything failed... i worked on this project since the release of the editor and its very much work in there. i can still edit the map without any problems and also test it in singleplayer. only publishing doesnt work.
so, what can i do? :(
Did you add an other/other game variant?
If so, maybe some attribute(s) you set in the game variant causes this since it says variant definition not valid.
@tordecybombo: Go
nope.
just tested all my backups... while the backup from 12.5 works, the 13.5 doesnt any more. so since the version of the 13.5 it seems to be f*cked up. but i didnt change anything except for a few triggers ~
PPS: the change between 12.5 and 13.5 is for example the minimap image, which is 3mb big, so i deleted it but it still doenst upload. anyways, the error changed a bit.
i found it!
the difference between the working and non working versions are the players.
the working versions just have one player set, the other 2 or more.
dont asc me why but with more then 1 player it doesnt publish any more. seems to be some patch 14 issue, because im 100% sure that i already played it online with another player, so there must have been at least 2 slots.
I'm having the same goddamn problem with the difference that my error says Unknown [3250] error instead of "variant definition is not valid". The only thing I did in-between working and not-working versions was to add a game variant. It published well before the variant, now it won't publish.
Did some more line by line debugging and I narrowed it down to the "race" parameter used in the game variant. Apparently if I set any race for any player, it won't publish anymore with that 3250 error. Someone else has tested this on an empty map and apparently it worked for them, so I'm guessing it's a combination of factors... but I can't figure out anything else besides the race.
@vxcriss: Go
I have just checked this out as well. You're right on. it's the race.
But I"m very sure I've published my map before WITH race settings. It definitely had to do with combination of factors. Just to check with you. In your map player properties, what is your settings. does it match the variant?
Would blizzard please make this work? Sheesh. We are helping keep THIER game popular for FREE. Why do you think wc3 lasted so long? If custom games fail in sc2, its life will be short.
Got the same error yesterday and it was indeed the race setting. I switched it back to random in the player properties, but locked them in my custom game variant to a specific race. That seems to achieve the same and my map can be published. Strange bug though.
Hehe. I'll tell you what the problem is. The programmer who made the map editor forgot to change the settings automatically for us, when we edit player properties or the varient, for the player, it will change 1, but not both.
So for example, if you start a new map, change player 1 to color RED, race Zerg, then create a new variant, the programmer has code to automatically punch in the settings of the players, in that variant. So in the variant, you look at player properties tab, and player 1 is RED, ZERG.
Now you go back, exit. You check out player properties from the editor, MAP>Player properties. You set the player1 to TERRAN, BLUE. The programmer made no code to change the "player properties" for us, in map>variant>player properties tab, based on map>player properties. So in the varient settings player 1 is still Zerg, RED.
You go to publish, and blizzard receives the message that player 1 is a zerg, terran hybrid of the color purple. NO WERE NOT GOING TO VALIDATE THAT!
So to Fix it, make sure the settings in the "Map" tab of the editor>Player Properties, is exactly the same as the MAP>VARIANT>PLAYER PROPERTIES TAB
Hehe. Maybe I used too many capslock.
Anyway my problem was the team color. Fixed it in a sec.
EDIT: And thanks for talking about. Posts like these save days worth of work (which would have been lost from something simple).
"Have someone else publish it"
Sorry to necro, I'm just now getting into SCII.
If you happen to get 'default attribute values could not be validated' it means you assigned more colors in 'player properties' than teams you set in 'game variants'.
Ex: you have the neutral + hostile and 11 characters which adds up to 13 and the max teams you have set is 12 (which is the max teams in that menu even though they let you edit more players than that, freaking blizztards) then you would be 1 over and have to set a color to (any).
I couldn't post this on battle.net because it says I didn't make a 'character' even though I beat Heart of the Swarm (extra blizztardedness).