Is there a field of way to make a buff also gain control of a target unit?
I've made a custom Frenzy ability, which increases a unit's attack speed by +50% for 10 seconds. I'd like to also add on, if cast on an enemy unit you in addition gain control of that unit until the buff expires.
Look for exactly this. Set it to "caster" Hell, they even put on a tooltip for it like this: "Determine which player will own the unit that the behavior is applied to. "
You're looking at the Modification+ field (pop-up window). You don't need to double-click anything, it's just there on the first page in that giant data sheet. Make sure you have Show Advanced Values (Control + Shift + H).
EDIT: Also helps if you put it in table view, since it's near the top right under Behavior - Modification and Behavior - Name.
Is there a field of way to make a buff also gain control of a target unit?
I've made a custom Frenzy ability, which increases a unit's attack speed by +50% for 10 seconds. I'd like to also add on, if cast on an enemy unit you in addition gain control of that unit until the buff expires.
Is this possible, or are triggers needed?
@Fullachain: Go
Change the Behavior - Player+ field in your buff.
Sorry I looked all through the behavior field, couldn't find anything to do with Player>?
In Neural Parasite can't see anything changed out side the default neither, except for 'Benign / Supress Passenger' Enabled.
Look for exactly this. Set it to "caster" Hell, they even put on a tooltip for it like this: "Determine which player will own the unit that the behavior is applied to. "
@progammer: Go
Ugh, ok I've looked everywhere in the entire Frenzy ability, Actors, Behaviors, Buttons, Effects, Units etc. every field in each. Sorry guys :/
@Fullachain: Go
You're looking at the Modification+ field (pop-up window). You don't need to double-click anything, it's just there on the first page in that giant data sheet. Make sure you have Show Advanced Values (Control + Shift + H).
EDIT: Also helps if you put it in table view, since it's near the top right under Behavior - Modification and Behavior - Name.