Okay, that title wasn't clear. There's a nifty model in the UI folder that's invisible but has an attachment point that spins. This is useful if you want to have rotating weapon pick-ups etc.
Except I'm not sure if it is possible to replace a model with a different model that has the first model in attachment, using actor events.
Is it?
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Okay, that title wasn't clear. There's a nifty model in the UI folder that's invisible but has an attachment point that spins. This is useful if you want to have rotating weapon pick-ups etc.
Except I'm not sure if it is possible to replace a model with a different model that has the first model in attachment, using actor events. Is it?