My data editor knowlegde isnt amazing, but why dont u make it apply a behaviour to target that disables movement and weapon. Then no attack or move :D by the way Death - Freeze only means that when they die they will play freeze animation xD
Imo you could look at the concussion upgrade for the marauder and link it into a weapon like the void ray which increases over time. This has me interested and will be looking into this further.
What you need to do is look at behaviors. The marauder uses a aoe slow behavior when the concussion upgrade is researched.
You can duplicate this and change some other settings like attack speed etc.
you create a effect as a apply behavior and link it to the newly made behavior.
This has to be linked into a set so you can have a beam or something like the cryocopter from red alert 3 (look at medivac for some info on applying sets and shit)
Hey,
Im trying to edit weapons from data editor so that instead of killing units, it freezes or make them stop attacking.
What I did so far: I set the weapon effect from "Death - Normal" to "Death - Freeze"
Result: Does not work!
any ideas?
My data editor knowlegde isnt amazing, but why dont u make it apply a behaviour to target that disables movement and weapon. Then no attack or move :D by the way Death - Freeze only means that when they die they will play freeze animation xD
Imo you could look at the concussion upgrade for the marauder and link it into a weapon like the void ray which increases over time. This has me interested and will be looking into this further.
Found it...
What you need to do is look at behaviors. The marauder uses a aoe slow behavior when the concussion upgrade is researched.
You can duplicate this and change some other settings like attack speed etc.
you create a effect as a apply behavior and link it to the newly made behavior.
This has to be linked into a set so you can have a beam or something like the cryocopter from red alert 3 (look at medivac for some info on applying sets and shit)
Thats what i said :lol:
Just found a solution....
Instead of slow behavior,
I just added a behavior that will disable attack and move which totally freezes the unit and better for my game play.