i have computer that work fine when i hit the test thing in the editor but do not work when it goes into the 7v7 in in battle net is their a way to fix this they have to stay player 1 and 2 PALYER 1 AS RED AND PLAYER 2 AS BLUE and stay if the 1st spot of there team like star battle computer is whAT their to do is send attack ways over but when i test it in battle net they start to jam up like they hold their spots and don't keep moving at spot were their hitting way points
nvm they do not stop at way points the stop randomy here the trigger
red spawn north Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn east General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point west blue
AI - Add an attack wave waypoint at 1b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7b for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn south General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point south blue
AI - Add an attack wave waypoint at 1c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7c for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
blue spawn north same as red but blue
blue spawn south
blue spawn west
i have computer that work fine when i hit the test thing in the editor but do not work when it goes into the 7v7 in in battle net is their a way to fix this they have to stay player 1 and 2 PALYER 1 AS RED AND PLAYER 2 AS BLUE and stay if the 1st spot of there team like star battle computer is whAT their to do is send attack ways over but when i test it in battle net they start to jam up like they hold their spots and don't keep moving at spot were their hitting way points
@joehd
nvm they do not stop at way points the stop randomy here the trigger
red spawn north Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn north red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn north red for player 1
AI - Set the target for player 1 attack waves to spawn point north blue
AI - Add an attack wave waypoint at 1a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6a for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7a for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn east General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn east red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point west blue
AI - Add an attack wave waypoint at 1b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6b for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7b for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
red spawn south General - While (Conditions) are true, do (Actions)
Conditions
(Photon Cannon [28.00, 52.00] is alive) == true
Actions
General - Wait 10.0 Game Time seconds
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Thor for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
Unit - Create 1 Battlecruiser for player 1 at spawn south red facing 0.0 degrees (No Options)
AI - Add (Last created unit) to the next attack wave for player 1
AI - Set the attack wave gather point to spawn east red for player 1
AI - Set the target for player 1 attack waves to spawn point south blue
AI - Add an attack wave waypoint at 1c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 2c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 3c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 4c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 5c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 6c for player 1 using Normal Mode
AI - Add an attack wave waypoint at 7c for player 1 using Normal Mode
AI - Send the attack wave from player 1 to attack in 0 seconds and Don't Wait
blue spawn north same as red but blue
blue spawn south
blue spawn west