I was wondering since i'm not the best with scripting if anyone could help me out with making a camera that you look at with a birds eye view and with that the camera locked on a unit and following it when it moves.
The birds eye view I need: totally seen from the top not showing the sides of anything you know.
i would greatly appreciate it if someone could help! :)
Make Camera Look At And Follow Unit - Make the camera target follow a unit, without changing the camera eye position
Think thats probably the function you're looking for. Unfortunately the link to it seems to be broken in the API docs.
Try search the camera trigger section and press Ctrl+F11 to find it. Once the camera is locked, just change the eye position so that it's top down. I'm sorry i can't do it for you right now, Not at my Galaxy Terminal.
Also adding another trigger of Apply camera object "angle of attack" with a setting of 90 will get the camera directly overhead rather then at an angle, further giving you the direct overhead vantage point. The camera will be directly over the unit instead of looking at it from a slightly southern angle.
I was wondering since i'm not the best with scripting if anyone could help me out with making a camera that you look at with a birds eye view and with that the camera locked on a unit and following it when it moves.
The birds eye view I need: totally seen from the top not showing the sides of anything you know.
i would greatly appreciate it if someone could help! :)
thanks!
@Buster89: Go
Make Camera Look At And Follow Unit - Make the camera target follow a unit, without changing the camera eye position
Think thats probably the function you're looking for. Unfortunately the link to it seems to be broken in the API docs. Try search the camera trigger section and press Ctrl+F11 to find it. Once the camera is locked, just change the eye position so that it's top down. I'm sorry i can't do it for you right now, Not at my Galaxy Terminal.
<<reply 186903>>
OK thanks for the help!
@Buster89: Go
Besure to save the unit your following to a "unit" variable because when your done following the unit you will want to tell its to
Also adding another trigger of Apply camera object "angle of attack" with a setting of 90 will get the camera directly overhead rather then at an angle, further giving you the direct overhead vantage point. The camera will be directly over the unit instead of looking at it from a slightly southern angle.
ok thanks all! :)