Make sure you enabled the Show advanced fields and Show non-default fields view options
well, "Show Advanced Fields" is checked, but there is no "Non-Default Fields". or i cant see it.
Can you please specify the button location? I have 5 buttons on my right:
- Show table view
- Show Default Values
- Show Advanced Fields
- Show Field Type Names
- Combine Structure Values
Repair Time i see it.
But i'm following a tutorial which have a "Repair Resource" (Sry, wrong term too xD) (tutorial from OneTwoSC in youtube, Adv TD)
Where i set when i issue my worker to repair a photon cannon, it will spend 1 crystal per second !?
This is located in the Create Healer effect of the repair ability. Change the Drain Resource Factor field.
The resource value you actually pay per second should be the cost of the unit multplied with the drain resource factor divided by the repair time.
This is located in the Create Healer effect of the repair ability. Change the Drain Resource Factor field.
The resource value you actually pay per second should be the cost of the unit multplied with the drain resource factor divided by the repair time.
let me see if i understand well.
the field doesn't exist for units, but in Core i can change the math calc to drain resource when repairing?
So the calc is:
"photon cannon" cost = 100c
"Drain resource" cost = 1c
"Time to repair" = 10 seconds
so: 100 * 1 / 10 = 10 crystals per sec.
Ps.: when i build something in WC3 map editor, the repair resource per second was better than this. xD
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At last i changed my game language.
I cant find the "Repair Cost" of my custom unit. Example: Photon cannon... Where i set it?
Make sure you enabled the Show advanced fields and Show default fields view options
well, "Show Advanced Fields" is checked, but there is no "Non-Default Fields". or i cant see it. Can you please specify the button location? I have 5 buttons on my right: - Show table view - Show Default Values - Show Advanced Fields - Show Field Type Names - Combine Structure Values
All is checked.
Show default values is correct, I accidentally used the wrong term ;)
And you still have no repair time field?
Note, that with all fields checked, it is called Stats - Repair Time.
You also have a search bar above the field values, where you can search for the repair time field.
If you still do not manage to find it, take a screenshot.
@Kueken531: Go
Repair Time i see it. But i'm following a tutorial which have a "Repair Resource" (Sry, wrong term too xD) (tutorial from OneTwoSC in youtube, Adv TD) Where i set when i issue my worker to repair a photon cannon, it will spend 1 crystal per second !?
My bad, didn't read properly.
This is located in the Create Healer effect of the repair ability. Change the Drain Resource Factor field.
The resource value you actually pay per second should be the cost of the unit multplied with the drain resource factor divided by the repair time.
let me see if i understand well. the field doesn't exist for units, but in Core i can change the math calc to drain resource when repairing?
So the calc is: "photon cannon" cost = 100c "Drain resource" cost = 1c "Time to repair" = 10 seconds
so: 100 * 1 / 10 = 10 crystals per sec.
Ps.: when i build something in WC3 map editor, the repair resource per second was better than this. xD