This is located in the Create Healer effect of the repair ability. Change the Drain Resource Factor field.
The resource value you actually pay per second should be the cost of the unit multplied with the drain resource factor divided by the repair time.
let me see if i understand well.
the field doesn't exist for units, but in Core i can change the math calc to drain resource when repairing?
So the calc is:
"photon cannon" cost = 100c
"Drain resource" cost = 1c
"Time to repair" = 10 seconds
so: 100 * 1 / 10 = 10 crystals per sec.
Ps.: when i build something in WC3 map editor, the repair resource per second was better than this. xD
Repair Time i see it.
But i'm following a tutorial which have a "Repair Resource" (Sry, wrong term too xD) (tutorial from OneTwoSC in youtube, Adv TD)
Where i set when i issue my worker to repair a photon cannon, it will spend 1 crystal per second !?
Make sure you enabled the Show advanced fields and Show non-default fields view options
well, "Show Advanced Fields" is checked, but there is no "Non-Default Fields". or i cant see it.
Can you please specify the button location? I have 5 buttons on my right:
- Show table view
- Show Default Values
- Show Advanced Fields
- Show Field Type Names
- Combine Structure Values
3. Does the weapon have the right effect on attack.
4. Does the Launch Missile effect have a missile unit
5. Does the missile unit have a mover Or does the Launch Missile effect have a mover
6. Are your filters set correctly with using allowed in preference to required.
Yep... If you dont post this list. i will never see where i missed up.
Item 5 !!! A Mover. Only left to attack. I see alot of bugs using ptBR editor. I'm trying to contact blizzard suport to change my language to EN. Will make easy my life when working on editor. however will be more helpful when i do the tutorials in same language.
Ps.: When i duplicate the tower, it didnt copy the mover.
Thanks DrSuperEvil and everyone.
Topic solved. (Can close if want)
I'm just following the "OneTwoSC" tutorial in youtube, i'm trying to make a simply TD as him explain in tutorial 1.
But somethink i dont know why is happening... My tower does not shoot the missile. its a Photon cannon.
- I duplicated all the itens him sad to do in tutorial.
- I try to recheck all the actors, models but there is nothing different from what him explain in tutorial !!!
What i must set to my tower shoot !?
Ps.: My SC2 is ptBR.
uhh.... You should be able to edit EVERYTHING in the text editor, that's why It's so awesome. I wonder how it got messed up in the first place.
I got a Solution.
Simply, download "MPQ Editor" and edit (in my case) "ptBR.SC2Data" (in another case the language change in name of file).
In folder "LocalizedData", we open "TriggerStrings.txt" and edit the ID you sad to. Save the txt, close the txt and tcharammm... its done!!!
Simply and easy. Why i dont think that before!?
well... Solved. Thanks for your great help. you made me think this editor.
...........................................
EDIT:
I solve making a function.
Here:
int GetMultiplier(int pValue, int pMultiplier) {
Return = (pValue * pMultiplier);
}
But the operator " * " realy does not exist. I capture a screen, but I do not guarantee the understanding of my native language. however, you can see there are no multiplication.
http://postimage.org/image/2r84nppyc/
0
let me see if i understand well. the field doesn't exist for units, but in Core i can change the math calc to drain resource when repairing?
So the calc is: "photon cannon" cost = 100c "Drain resource" cost = 1c "Time to repair" = 10 seconds
so: 100 * 1 / 10 = 10 crystals per sec.
Ps.: when i build something in WC3 map editor, the repair resource per second was better than this. xD
0
@Kueken531: Go
Repair Time i see it. But i'm following a tutorial which have a "Repair Resource" (Sry, wrong term too xD) (tutorial from OneTwoSC in youtube, Adv TD) Where i set when i issue my worker to repair a photon cannon, it will spend 1 crystal per second !?
0
well, "Show Advanced Fields" is checked, but there is no "Non-Default Fields". or i cant see it. Can you please specify the button location? I have 5 buttons on my right: - Show table view - Show Default Values - Show Advanced Fields - Show Field Type Names - Combine Structure Values
All is checked.
0
At last i changed my game language.
I cant find the "Repair Cost" of my custom unit. Example: Photon cannon... Where i set it?
0
Yep... If you dont post this list. i will never see where i missed up. Item 5 !!! A Mover. Only left to attack. I see alot of bugs using ptBR editor. I'm trying to contact blizzard suport to change my language to EN. Will make easy my life when working on editor. however will be more helpful when i do the tutorials in same language.
Ps.: When i duplicate the tower, it didnt copy the mover.
Thanks DrSuperEvil and everyone. Topic solved. (Can close if want)
0
@littlefury916: Go
Hmm. I realy didn't see any erro. But i try to see that. Where exacly is this property? in Attack Actor? or the Unit (My Tower) ? (i'll seek for it)
0
Hi everyone.
I'm just following the "OneTwoSC" tutorial in youtube, i'm trying to make a simply TD as him explain in tutorial 1. But somethink i dont know why is happening... My tower does not shoot the missile. its a Photon cannon. - I duplicated all the itens him sad to do in tutorial. - I try to recheck all the actors, models but there is nothing different from what him explain in tutorial !!!
What i must set to my tower shoot !? Ps.: My SC2 is ptBR.
Best regards, pjrm1470.
0
I got a Solution. Simply, download "MPQ Editor" and edit (in my case) "ptBR.SC2Data" (in another case the language change in name of file). In folder "LocalizedData", we open "TriggerStrings.txt" and edit the ID you sad to. Save the txt, close the txt and tcharammm... its done!!!
Simply and easy. Why i dont think that before!? well... Solved. Thanks for your great help. you made me think this editor.
...........................................
EDIT: I solve making a function. Here:
int GetMultiplier(int pValue, int pMultiplier) { Return = (pValue * pMultiplier); }
That's all.
Thanks.
0
@grenegg: Go
http://postimage.org/image/3g46v1b8/ here is. it still gray. i also closed my map to see if i can edit it. but nothing change.
There are any configuration i must set to edit core preset's?
0
@grenegg: Go
I found it, but i'm not able to edit it. =( There are somethink i can do to be able?
0
@grenegg: Go
I apologize for not knowing where it is. Can you describe which menu i must go to reach the ID's?
Edit: i found it. lol
Thanks alot for help me.
----@Kueken531: Go
I didnt study scripts yet. I had already thought of that too. A function with 2 params value and multiplier. But i dont know how i'll build it.
0
@grenegg: Go
Thanks.
But the operator " * " realy does not exist. I capture a screen, but I do not guarantee the understanding of my native language. however, you can see there are no multiplication. http://postimage.org/image/2r84nppyc/
The problem could be the language installed?
0
Hi.
When i set a Action "Modify Variable", the multiplication operator does not exist. I need it. What should I do for this operator appears there?
PS.: I'm using PT-BR language. Thanks and waitting.........