It is stated on the trigger that turning cinematic mode on will save the UI state in a cache, and when it turns off, it will reload the state of the UI before the cinematic mode has been turned on..
However if the game UI is hiden before the cinematic mode (On), the game UI will reappear again nomatter what after turning the cinematic mode to off..
When you add a sound to a transmission in a cinematic, the sound won't be heard.
I know this is so because I've tried all sorts of things, and whenever I remove the cinematics mode the sound can be heard.
What the cinematic mode do is hide your UI (with animation) hide menu bar, hide resources/supply bar and black out screen to reach 16:9 resolution. All of which can be done by other trigger (set screen mode, hide UI frame... )
Cinematic mode also disables clicking with the mouse. You can Hide mouse cursor outside of it, but players can still click and drag when the cursor is hidden.
That is because Cinematic Mode disables certain sound channels. Either change the sound channel of your sound to something that's not muted (not sure which ones.. but things like Unit or Response are muted) or add a new action to enable these sound channels after your turned on the cinematic.
Same deal like in Warcraft... cinematic mode does more than you'd think.
Easy work around is to have an action after the cinematic mode to run a trigger. That trigger can be specifically for hiding the UI at the start of the map, as well as after cinematics.
Cinematic mode is more meant to be tied into a conversation. I have a combination of transmission triggers and a conversation from the data editor and I get both sound and subtitles.
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It is stated on the trigger that turning cinematic mode on will save the UI state in a cache, and when it turns off, it will reload the state of the UI before the cinematic mode has been turned on..
However if the game UI is hiden before the cinematic mode (On), the game UI will reappear again nomatter what after turning the cinematic mode to off..
@JeffQ: Go
There is another problem with cinematic mode.
When you add a sound to a transmission in a cinematic, the sound won't be heard. I know this is so because I've tried all sorts of things, and whenever I remove the cinematics mode the sound can be heard.
Yeah, this is really frustrating. I'm so angry right now,tbh. unmute doesn't work. Set sound volume == no effect. Both no effect.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
What the cinematic mode do is hide your UI (with animation) hide menu bar, hide resources/supply bar and black out screen to reach 16:9 resolution. All of which can be done by other trigger (set screen mode, hide UI frame... )
Cinematic mode also disables clicking with the mouse. You can Hide mouse cursor outside of it, but players can still click and drag when the cursor is hidden.
@Xan0: Go
That is because Cinematic Mode disables certain sound channels. Either change the sound channel of your sound to something that's not muted (not sure which ones.. but things like Unit or Response are muted) or add a new action to enable these sound channels after your turned on the cinematic.
Same deal like in Warcraft... cinematic mode does more than you'd think.
I'm pretty sure Cinematic mode also changes the current Lighting for your map. If anything, I noticed a lot more shadows during Cinematic mode.
@JeffQ: Go
Easy work around is to have an action after the cinematic mode to run a trigger. That trigger can be specifically for hiding the UI at the start of the map, as well as after cinematics.
@Xan0: Go
Cinematic mode is more meant to be tied into a conversation. I have a combination of transmission triggers and a conversation from the data editor and I get both sound and subtitles.