Because my map starts as a watery death hole, but I did not want the minimap to be all blue, I had all the low water states be the default.
I then, under the Map Initialization event, placed actions to turn all the water states back to the high state (now alternative). So the players would still start properly with the watery death hole of doom.
Now, as part of the welcome, a small part of water is lowered during the brief introduction. However, if you do this as, for instance:
Environment - Change water to BelShirPlayer1, [Default] over 8.0 seconds, using a Linear blend curve
The game will *not* respect the time you set.
It seems that adding a Game - Wait 1 second before the water lowering will cause it to behave normally again.
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Because my map starts as a watery death hole, but I did not want the minimap to be all blue, I had all the low water states be the default.
I then, under the Map Initialization event, placed actions to turn all the water states back to the high state (now alternative). So the players would still start properly with the watery death hole of doom.
Now, as part of the welcome, a small part of water is lowered during the brief introduction. However, if you do this as, for instance:
Environment - Change water to BelShirPlayer1, [Default] over 8.0 seconds, using a Linear blend curve
The game will *not* respect the time you set.
It seems that adding a Game - Wait 1 second before the water lowering will cause it to behave normally again.