So I have been working on a game for the last month or so, been sinking massive amounts of both time and effort into and I think I'm finally throwing in the hat. I have been continually fighting against phantom issues that seem to show up and ruin the code at random. One bug, i know has been mentioned on here before, was a series of upgrades that suddenly appeared, lagged my game, and if i tried to click on them it would crash my editor. Not willing to give up, i transferred all my code to a new map, with nothing in the data editor, and started again. Now I'm getting about 200 warnings, and random unknown warnings about every single trigger i have in the game. I ignored that, because i checked my code, and everything seemed to be in order (And it played without a problem). Now I'm getting crashes when i load up the game, and when its not crashing I'm getting an e_arrayoverflow error in a trigger that has nothing to do with anything I've changed in the last week. I know how to debug pretty well by now, but I'm officially stumped. Has anyone else experienced issues such as these>? I would post some code on here, but I'm upwards of a few hundred triggers by now, and wouldn't know where to start.
Thought I would hit you guys up, seeing as you guys have had a hand in the editor probably more than i have since release. Most of these problems started popping up after many MANY hours of work, and I'm afraid that if i move my code to another map, the problem will simply follow me again.
If you started it with the beta editor, then that may be your problem, although you said you transferred it to a new map so I'm assuming you created the new map with the new editor. If the problems still persist, then to be quite frank, your code sucks lol. It doesn't give you error messages for no reason, especially arrayoverflows.
I have been programming AI for the beta version and I noticed a major revamp to the galaxy scripts when it transition to the retail version (in fact, there are so many modifications to it even before the retail is released). So if you've developed your map during the beta version, the galaxy scripts that is in your old map will certainly not work in the retail version.
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So I have been working on a game for the last month or so, been sinking massive amounts of both time and effort into and I think I'm finally throwing in the hat. I have been continually fighting against phantom issues that seem to show up and ruin the code at random. One bug, i know has been mentioned on here before, was a series of upgrades that suddenly appeared, lagged my game, and if i tried to click on them it would crash my editor. Not willing to give up, i transferred all my code to a new map, with nothing in the data editor, and started again. Now I'm getting about 200 warnings, and random unknown warnings about every single trigger i have in the game. I ignored that, because i checked my code, and everything seemed to be in order (And it played without a problem). Now I'm getting crashes when i load up the game, and when its not crashing I'm getting an e_arrayoverflow error in a trigger that has nothing to do with anything I've changed in the last week. I know how to debug pretty well by now, but I'm officially stumped. Has anyone else experienced issues such as these>? I would post some code on here, but I'm upwards of a few hundred triggers by now, and wouldn't know where to start.
Thought I would hit you guys up, seeing as you guys have had a hand in the editor probably more than i have since release. Most of these problems started popping up after many MANY hours of work, and I'm afraid that if i move my code to another map, the problem will simply follow me again.
@coronbale: Go
"for the last month or so,"
If you saved data from the beta editor that's probably your problem. Transition from beta client to retail client is a large problem.
Why is this thread here? This isn't about a bug with the editor. It's about you fucking up somewhere.
If you started it with the beta editor, then that may be your problem, although you said you transferred it to a new map so I'm assuming you created the new map with the new editor. If the problems still persist, then to be quite frank, your code sucks lol. It doesn't give you error messages for no reason, especially arrayoverflows.
I have been programming AI for the beta version and I noticed a major revamp to the galaxy scripts when it transition to the retail version (in fact, there are so many modifications to it even before the retail is released). So if you've developed your map during the beta version, the galaxy scripts that is in your old map will certainly not work in the retail version.