Items have been fixed to not always drop on death. BUT if an item has any "equip" or "carry" behaviors, those will NOT be applied on the hero after reviving. The item needs to be removed from the inventory and then reequipped for the behaviors to be applied again. Already posted a bug report on the bnet forums.
EDIT (more changes):
Blizz has apparently added "color" versions of ability icons that were previously "black and white". From a quick look, it seems that only the multiplayer ability icons have been given color versions.
More math functions have been added such as exponentiation (raising to the power of n). Also I don't know if anyone else has noticed but some graphics seem to be displaying better I have been using a thin border for my displays and it shows up a lot better now than before.
Yeah items are being destroyed on hero death/revive for me too now. Also some button icons were changed (in addition to the new colorized ones).
Also they seem to have normalized the sizes of buttons/cleaned them up a little (noticed when displaying button iconds within tooltips). And some of my dialogs are really tiny height-wise now.
Items have been fixed to not always drop on death. BUT if an item has any "equip" or "carry" behaviors, those will NOT be applied on the hero after reviving. The item needs to be removed from the inventory and then reequipped for the behaviors to be applied again. Already posted a bug report on the bnet forums.
EDIT (more changes):
Blizz has apparently added "color" versions of ability icons that were previously "black and white". From a quick look, it seems that only the multiplayer ability icons have been given color versions.
Are you sure your item woes are fixed? When my heroes die now, the items just vanish permanently even if Drop On Death is not flagged. This is with all triggers disabled.
Edit: Also, the default leaderboard seems to be a little funky. The box containing the title is half missing on my map, dunno if it's just me.
firstly go to the items, and make everyone have "drop on death" , then go to the item unit itself . Put the radius of every item to 0 . Before i had them all as "ground units with collision set to flying." however there radius's were something like .5 . It worked in the last patch but not anymore. Now it HAS to be 0 radius . So 3 things you have to do.
1) make items collision field be "flying"
2) zero radius for items
3) make sure drop on death is ticked
and follow onetwo tutorial.. That should fix it.
Hey onetwo can you please do a quick tutorial or whisper me on how to set up a veterancy experience share since it looks like blizzard wont be fixing it?
I noticed there are some new Integer Math functions. I don't remember things like 'Clamp', 'Trunc', or 'Square Root' being there. I should add that I use the GUI for trigger editing.
firstly go to the items, and make everyone have "drop on death" , then go to the item unit itself . Put the radius of every item to 0 . Before i had them all as "ground units with collision set to flying." however there radius's were something like .5 . It worked in the last patch but not anymore. Now it HAS to be 0 radius . So 3 things you have to do.
1) make items collision field be "flying" 2) zero radius for items 3) make sure drop on death is ticked
and follow onetwo tutorial.. That should fix it.
Hey onetwo can you please do a quick tutorial or whisper me on how to set up a veterancy experience share since it looks like blizzard wont be fixing it?
Worked like a charm. I still wish the actual revive() worked properly :-/
Almost every single ability icon now has their colored version, named "btn-abiltiy-.....-colored"
All monochrome icon is still available, however all links in the game data has been linked to the new ones. Also tinted by race value of those buttons are disabled
@wangbot: Go
Edit: Also, the default leaderboard seems to be a little funky. The box containing the title is half missing on my map, dunno if it's just me.
Yeah my map has a half height title background now too :|
Here's a minor one: the Hybrid from the campaign now has 2 abilities to use by default on it (as far as I can remember the hero used to have no abilities)
I recall Clamp being there, not sure about square root and trunc though, They seem to already be in the API docs so it might be possible they were already there, just that we overlooked them.
I recall Clamp being there, not sure about square root and trunc though, They seem to already be in the API docs so it might be possible they were already there, just that we overlooked them.
They're already there, i used square root quite a lot
firstly go to the items, and make everyone have "drop on death" , then go to the item unit itself . Put the radius of every item to 0 . Before i had them all as "ground units with collision set to flying." however there radius's were something like .5 . It worked in the last patch but not anymore. Now it HAS to be 0 radius . So 3 things you have to do.
1) make items collision field be "flying" 2) zero radius for items 3) make sure drop on death is ticked
and follow onetwo tutorial.. That should fix it.
This works (I skipped the flying part, dunno if its already set somewhere or something) but they items are visible for a fraction of a second before being hidden now... they could probably be killed during this time?
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If there are any undocumented editor changes, they can go here... though i'm not sure how many we will find.
Its pretty hard with all those bug fixes and known bugs ... Lets eliminate as we go.
Edit: Also a good place to explain some changes that are not clear (better link to a tutorial for them if needed)
Items have been fixed to not always drop on death. BUT if an item has any "equip" or "carry" behaviors, those will NOT be applied on the hero after reviving. The item needs to be removed from the inventory and then reequipped for the behaviors to be applied again. Already posted a bug report on the bnet forums.
EDIT (more changes):
Blizz has apparently added "color" versions of ability icons that were previously "black and white". From a quick look, it seems that only the multiplayer ability icons have been given color versions.
@wangbot: Go
my items are being destroyed on death, even when i tick "drop on death" .. what is going on .. this patch has only brought headaches and no fixes..
experience share filters still dont work , and now item bug has been made even worst.
More math functions have been added such as exponentiation (raising to the power of n). Also I don't know if anyone else has noticed but some graphics seem to be displaying better I have been using a thin border for my displays and it shows up a lot better now than before.
Yeah items are being destroyed on hero death/revive for me too now. Also some button icons were changed (in addition to the new colorized ones).
Also they seem to have normalized the sizes of buttons/cleaned them up a little (noticed when displaying button iconds within tooltips). And some of my dialogs are really tiny height-wise now.
Are you sure your item woes are fixed? When my heroes die now, the items just vanish permanently even if Drop On Death is not flagged. This is with all triggers disabled.
Edit: Also, the default leaderboard seems to be a little funky. The box containing the title is half missing on my map, dunno if it's just me.
@urashimakt: Go
Nooo, it worked up until this patch. Now my items disappear on death
I think that the better way for item drops is still the good old trigger way :D
yes its still the best way, but now they disappear, so how do you do a "pick every unit of item type action" if they dont exist anymore?
@Jinxxx123: Go
Ah crap well that breaks my tutorial :/
@OneTwoSC: Go
Joy...now I have to come up with a stupid work-around for something that shouldn't even be an issue.
The editor is now prone to crashes after running a test map which result in progress saved by pressing test map becoming lost.
i manage to fix the item drop prob...
firstly go to the items, and make everyone have "drop on death" , then go to the item unit itself . Put the radius of every item to 0 . Before i had them all as "ground units with collision set to flying." however there radius's were something like .5 . It worked in the last patch but not anymore. Now it HAS to be 0 radius . So 3 things you have to do.
1) make items collision field be "flying" 2) zero radius for items 3) make sure drop on death is ticked
and follow onetwo tutorial.. That should fix it.
Hey onetwo can you please do a quick tutorial or whisper me on how to set up a veterancy experience share since it looks like blizzard wont be fixing it?
I noticed there are some new Integer Math functions. I don't remember things like 'Clamp', 'Trunc', or 'Square Root' being there. I should add that I use the GUI for trigger editing.
Worked like a charm. I still wish the actual revive() worked properly :-/
Almost every single ability icon now has their colored version, named "btn-abiltiy-.....-colored"
All monochrome icon is still available, however all links in the game data has been linked to the new ones. Also tinted by race value of those buttons are disabled
Yeah my map has a half height title background now too :|
Here's a minor one: the Hybrid from the campaign now has 2 abilities to use by default on it (as far as I can remember the hero used to have no abilities)
@Ultimaswc3: Go
I recall Clamp being there, not sure about square root and trunc though, They seem to already be in the API docs so it might be possible they were already there, just that we overlooked them.
They're already there, i used square root quite a lot
This works (I skipped the flying part, dunno if its already set somewhere or something) but they items are visible for a fraction of a second before being hidden now... they could probably be killed during this time?