Use 3 Model type actors attached to an invisible model type actor at offsets. The invisible actor uses a SOp (Rotator) to turn and the other three are attached at offsets using SOp (Local Offset) site operations. You then use actor events on the three orb models to create or destroy themselves depending on the buff stack using Validate Unit terms that use Unit Compare Behaviour Count validators.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is there an easy way to create a flying orb around a player for each stack of a behavior on them with actors?
(Like, really easy.)
Use 3 Model type actors attached to an invisible model type actor at offsets. The invisible actor uses a SOp (Rotator) to turn and the other three are attached at offsets using SOp (Local Offset) site operations. You then use actor events on the three orb models to create or destroy themselves depending on the buff stack using Validate Unit terms that use Unit Compare Behaviour Count validators.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg