I would want to create an ability that requires 25 minerals and 1 Magic Stone, which is an item in the game. But I don't know how to make it so that the ability displays that it requires 1 Magic Stone to cast, can't be cast without atleast 1 Magic Stone and consumes 1 Magic Stone upon casting the ability. Any ideas on how this could be made? Maybe it is in triggers.
I feel like this is a dumb question and is quite obvious but I can't figure it out.
I want to apply a status bar to a target, but when I open Combat: Custom Unit Status Frame, it's all blank. No option to write anything or click anyting except OK and Cancel. Any idea on what I'm doing wrong?
I don't know if the title maxes sense but I want to make so that I can appy shields to units without giving them max shields. Maybe some trigger or data thing that causes the max shield amount to match the amount of shields the unit currently has? But I don't know how to do that either.
My unit is unable to pawn it's item. The structure has the pawn ability, the item is flagged with Pawnable but I don't know what else to do. It still says "Must target a unit with an Inventory."
I am trying to create a 3 lane map where both teams have a bot that sends out minions down a lane.
They send them out, they go to the points, but instead of all going to different points they end up spawning at the same spot and going to the same waypoints. This means instead of having 3 lanes with minions from both teams, I have 1 lane with 3x of minions from both teams.
I want to create a game where at the start up to 11 players wil be chosen into one team and one of them will be placed in another team.
Any ideas how? I've kinda run out of ideas because the thing I tried failed kinda hard.
(Also, I am forced to have an AI in my game, any way to remove it? I know this is the wrong place to write this about but I might aswell throw it in there while I'm at it.)
Is there a way to make a unit steal energy from another unit? Example. I use the ability to steal 5% of the sentry's current energy. It has 300 energy currently which makes my hero take 15 energy from them (If my math is correct).
So I take a percentage of their energy and converts it into a flat amount for my unit.
EDIT: I am using a 'Modify Unit' Fraction and -0.05% energy. But I can't seem to steal it, any ideas?
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I would want to create an ability that requires 25 minerals and 1 Magic Stone, which is an item in the game. But I don't know how to make it so that the ability displays that it requires 1 Magic Stone to cast, can't be cast without atleast 1 Magic Stone and consumes 1 Magic Stone upon casting the ability. Any ideas on how this could be made? Maybe it is in triggers.
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Is there an easy way to create a flying orb around a player for each stack of a behavior on them with actors?
(Like, really easy.)
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In reply to FreeReign121:
That works. Thank you! But then if I would want to import a custom one that isn't already on an existing unit, that method becomes unavailable.
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I feel like this is a dumb question and is quite obvious but I can't figure it out.
I want to apply a status bar to a target, but when I open Combat: Custom Unit Status Frame, it's all blank. No option to write anything or click anyting except OK and Cancel. Any idea on what I'm doing wrong?
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In reply to DrSuperEvilGamepedia:
That sounds a bit to complicated for me haha. :D Still a noob when it comes to the Editor. ^^
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In reply to MaskedImposter:
It works pretty much how I want it to work! Thanks for the recommendation!
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I don't know if the title maxes sense but I want to make so that I can appy shields to units without giving them max shields. Maybe some trigger or data thing that causes the max shield amount to match the amount of shields the unit currently has? But I don't know how to do that either.
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No I haven't done that, because I want the person to be able to get a refund on the items, and just storing them in there would not make it so.
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That previous comment was for another issue I had, still need help with pawning.
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My unit is unable to pawn it's item. The structure has the pawn ability, the item is flagged with Pawnable but I don't know what else to do. It still says "Must target a unit with an Inventory."
Any help would be appreciated.
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I am trying to make a behavior type ability and it won't show the turn off button when the behavior is active.
What type of requirements would I need to use? I can't figure out Count Behavior.
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The AI editor I believe.
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I am trying to create a 3 lane map where both teams have a bot that sends out minions down a lane.
They send them out, they go to the points, but instead of all going to different points they end up spawning at the same spot and going to the same waypoints. This means instead of having 3 lanes with minions from both teams, I have 1 lane with 3x of minions from both teams.
Any ideas on how this could be fixed?
0
I want to create a game where at the start up to 11 players wil be chosen into one team and one of them will be placed in another team.
Any ideas how? I've kinda run out of ideas because the thing I tried failed kinda hard.
(Also, I am forced to have an AI in my game, any way to remove it? I know this is the wrong place to write this about but I might aswell throw it in there while I'm at it.)
0
Is there a way to make a unit steal energy from another unit? Example. I use the ability to steal 5% of the sentry's current energy. It has 300 energy currently which makes my hero take 15 energy from them (If my math is correct).
So I take a percentage of their energy and converts it into a flat amount for my unit.
EDIT: I am using a 'Modify Unit' Fraction and -0.05% energy. But I can't seem to steal it, any ideas?