I want to take the Abandoned Structure and give it the animations all Terran buildings have when they lose hp and start burning down, namely the smoke and fires, it already had the burn down behavior and I added the “UnitCreation” event for it in the Terran Flames Large Building actor but no dice. I went to check the models but there’s no separate model file for these animations (for both the Abandoned Structure and other Terran building i.e.: Command Center) so it probably doesn’t work like I think, so how does this actually work? How do I give the burn down animations to the building?
The Terran structures use State Monitor actors that use validators for determining the life of the structure that then create Queried type actors for the visuals. The Queried actors then use the Attach Methods data type to determine what attachment points on the host model to use to create a Model type actor on.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to take the Abandoned Structure and give it the animations all Terran buildings have when they lose hp and start burning down, namely the smoke and fires, it already had the burn down behavior and I added the “UnitCreation” event for it in the Terran Flames Large Building actor but no dice. I went to check the models but there’s no separate model file for these animations (for both the Abandoned Structure and other Terran building i.e.: Command Center) so it probably doesn’t work like I think, so how does this actually work? How do I give the burn down animations to the building?
The Terran structures use State Monitor actors that use validators for determining the life of the structure that then create Queried type actors for the visuals. The Queried actors then use the Attach Methods data type to determine what attachment points on the host model to use to create a Model type actor on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok I think how I’ve seen how the general gist of it works, so in this case it’s most likely that the host model doesn’t have the attachment points?
That or the actor is not creating the State Monitor type actor on creation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg