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    posted a message on [SOLVED]Nova (WoL) Materials

    Nevermind I've found what I needed.

    Posted in: Art Assets
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    posted a message on [SOLVED]Importing Nova Model to 3ds Max

    I'm trying to import the Nova Unit model: 'NovaEx3.m3'.

    But I get the following error: '-- Unkown property: "alphasource" in :SC2 Bitmap'

     

    Is there any way to fix it or is this particular model not supported?

     

    Edit: I'm using 3ds max 2011 with Taylor Mouse's m3 import script v3.3 and SC2 Art Tools Installed on it.

    Edit2: So i've commented some lines of the code on the envio_map section but then it jumps to another error of the unknown property type on the bones, which I don't want to mess with or there's bound to be trouble showing up later.

    Do we have any tutorial or is there any material to follow to learn how the import script works? I'd like to be able to tinker with it as much as possible so I can work with it later.

    Edit3: I've downloaded and used a previous version of TM's import script (v3.0), works like a charm.

    Posted in: Artist Tavern
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    posted a message on [SOLVED]Nova (WoL) Materials

    Not sure if this is the place to ask but does anyone know what materials the wings of liberty Nova model uses? if anyone remembers the name and or where to find them in the assets please let me know. I did find a diffuse named: 'ghostecho_diffuse.dds' but she has blue hair instead of blonde so I'm not sure if thats it...

    Posted in: Art Assets
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    posted a message on Change of ownership cargo issue

    So I’m trying to make a neutral structure with cargo that will change owner to the first to occupy it, I took Dr.super evil’s as a base and tinkered with it to replace the validators for cargo ones and use a cargo iteration effect instead of area search. The issue is as always the fact that when units of e.g.: 2 different players enter the structure at the same time one of the players will end up losing their units to the other because of how ownership transfer works. My question is, is there a some sort of work-around for this issue without having to redo all the data components is a different fashion?

    Posted in: Data
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    posted a message on How to give a structure the “burn down” animations

    Ok I think how I’ve seen how the general gist of it works, so in this case it’s most likely that the host model doesn’t have the attachment points?

    Posted in: Data
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    posted a message on How to give a structure the “burn down” animations

    I want to take the Abandoned Structure and give it the animations all Terran buildings have when they lose hp and start burning down, namely the smoke and fires, it already had the burn down behavior and I added the “UnitCreation” event for it in the Terran Flames Large Building actor but no dice. I went to check the models but there’s no separate model file for these animations (for both the Abandoned Structure and other Terran building i.e.: Command Center) so it probably doesn’t work like I think, so how does this actually work? How do I give the burn down animations to the building?

    Posted in: Data
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    posted a message on Campaign Tutorial

    Can you include how to make a quick and simple Campaign launcher? for some reason I haven't been able to found a tutorial for it around the forums.

    Also if you can, maybe a bit on how to make multiple map areas (Like the Black Khan, CM-04 I think) even just a reference to some other tutorial or asset is fine for either though.

    Posted in: Tutorials
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    posted a message on Imported units appear black

    @TaylorMouse: Go

    Thanks! that solved my issue with the pitch black unit and objects, what a noobie mistake that was.

    If I may impose again though, the units are still not appearing in preview on the editor, would you happen to know why?

    Posted in: Artist Tavern
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    posted a message on Tutorial Request

    A tutorial on how to do and manage (import/export) animations for existing or imported sc2 units for 3ds max would be nice.

    Kind of like a more detailed 3ds max version for this if possible: http://www.sc2mapster.com/forums/resources/tutorials/36502-blender-how-to-create-an-animation-m3a-for-an-existing/

    Posted in: Tutorials
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    posted a message on Imported units appear black

    I'm having an issue when importing units into 3ds max, and that is that when I do, instead of properly displaying it's applied material/texture it appears as black, and so does any other object created on the scene after that, objects do not appear in rendering, nor does the unit appear when previewed in the editor's cutscene editor.

    Does anyone know what is happening that can help me please? I'm using 3ds Max 2011 with TaylorMouse's importer v2.1 and the units used for example are marine and maurader, for some reason nova works well though...

    Posted in: Artist Tavern
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    posted a message on [Help] "corpse" unit of Nova

    @TyaArcade: Go

    Wait, so I change the actor type or I make a whole new doodad?

    Edit: So I went ahead and added some events to the actor of the copy unit I made out of duplicating Nova, the actor being a copy as well. Anyway I added the following events at the end of the list without touching any of the others:

    Actor Creation

    TimerSet 0.0_, 2.5_ Pause

    TimerExpired

    TimerName Pause AnimSetPauseAll

    No changes from what I could see, set models to High already, also I did this mostly following what I found in this thread after scouring around for a bit http://www.sc2mapster.com/forums/development/data/14971-litter-me-with-corpses/

    Posted in: Data
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    posted a message on Spore Cannon Drop Pod Launcher

    @MaskedImposter: Go

    Edit: nevermind I see someone already answered about the game, still awesome unit concept :)

    Also, can it go faster? how many units can you send in 1 go?

    Posted in: Data Assets
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    posted a message on [Help] "corpse" unit of Nova

    I need some help to make a "corpse" unit of Nova or atleast a selectable doodad of her dead with some descriptive tooltip. So far I've tried changing her actor to a doodad type actor and also messing around with her stand, birth, death animations in the events so as to replace her stand animation with a "frozen" state of her death animation, but it all ends with the model completely disappearing, so if anyone has some tips or guidance for me on how to do this I'd appreciate it very much.

    Posted in: Data
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    posted a message on Create unit if target dies buff

    I'm trying to make an "infested" buff on marines that will spawn an infested terran egg if target marine dies while buff is on.

    How do I go about this in the data editor?

    Posted in: Data
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    posted a message on Ability-Casting Turret or any similar work-around

    Well, yeah, I wouldn't want the final version of the map to be all clunky and funny-looking it'd look kind of cheap and effort-less.

    So do I need a whole new model for the Virophage since I want to place the simulated turret in the place of its original turret?

    That'd mean 2 models right?

    the seperate head of the virophage

    the virophage's base (without the head)

    Posted in: Data
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