I was adjusting my thor's attacking method. And all I want to do is to make thor attack air and ground at the same time facing to the ground units.
So the problem I'm into is when thor attacks air units it starts the idle 2 animation which is just standing with his arm spread a bit. Because of that It looks weird when thor fights air units and ground units at once. I want to make thor face the ground units and play the attack motion of Thor's Hammer which is the ground attack even while attacking the air units.
I manually set the ground units(Zealot) to make thor face the ground units as I said. But this is just a manually control. I want the thor attack like this the whole time. Any suggestions?
Set the Stats: Backswing field to 0 for both weapons. Under the actor events for the thor at the bottom are several that clear the attack animation and play variations of the SpellC animation. Delete those.
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And actually the air attack isn't javelin missiles. It's from battlecruiser Hurricane Missiles. But still it's attached to the javelin missile weapon though
I found that it was the Cover Stand animation playing the whole time. So I deleted it. But the problem is because the absence of Cover Stand animation, other animations (Cover Start, Cover, Cover End) keeps playing. So the cover of the exit where missiles come out keeps opening and closing again and again. But I can't find those cover animations at the event.
Well removed it but still the cover keeps opening and closing.
And now when thor attacks air it plays the Stand 1 animation. I think this isn't about deleting animations.
I'll be glad enough to make thor only target the ground units even when there are both air and ground units. I don't mind targeting the air units when there are only air units left.
I've never seen that before. I looked for it again but still couldn't find it. Is it at the unit actor? And could you give me a rough explanation where it is?
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Hi, its me again
I was adjusting my thor's attacking method. And all I want to do is to make thor attack air and ground at the same time facing to the ground units.
So the problem I'm into is when thor attacks air units it starts the idle 2 animation which is just standing with his arm spread a bit. Because of that It looks weird when thor fights air units and ground units at once. I want to make thor face the ground units and play the attack motion of Thor's Hammer which is the ground attack even while attacking the air units.
Here's an example
https://imgur.com/GqgrDX5
I manually set the ground units(Zealot) to make thor face the ground units as I said. But this is just a manually control. I want the thor attack like this the whole time. Any suggestions?
Set the Stats: Backswing field to 0 for both weapons. Under the actor events for the thor at the bottom are several that clear the attack animation and play variations of the SpellC animation. Delete those.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Delete the several events that play Spell C.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So are the weapons firing as you want? if so then we can get the animations of the Unit actor correct.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So which animations do you want being played and when?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
There are also some actor events near the CoverDelay timer under the thor actor events that also are for the missiles. remove those too.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
In reply to DrSuperEvil:
So the thor is still doing the pose with the arms to the side when it launches the missiles?
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In reply to DrSuperEvil:
Use the cutscene editor to find the animation names of that animation and then remove all actor events that use it.
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In reply to DrSuperEvil:
There is an Animation Play event action used on Actor Creation with the play forever flag enabled. Try removing that.
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
So you tried on actor creation using an Animation Bracket Start action that plays Cover, Cover, Cover?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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In reply to DrSuperEvil: