i have created an extension mod using lotv dependencies. Now i'm looking to modify (remove) the shield battery. However, when searching for the unit i only find a neutral dummy. In the probe's command card there is no shield battery either.
Furthermore, having a look at the factory command card there are three units: hellion, siege tank and warhound.
Also, when i test the document the shield battery is available however it uses an old (hots) version of the chrono boost, when i upload the mod onto battle.net and test it i get the current lotv chrono boost.
Any ideas what is going on here and how to fix it? It seems to be mixing up different expansions and patches with uncertain results.
Hello,
i have created an extension mod using lotv dependencies. Now i'm looking to modify (remove) the shield battery. However, when searching for the unit i only find a neutral dummy. In the probe's command card there is no shield battery either.
Furthermore, having a look at the factory command card there are three units: hellion, siege tank and warhound.
Also, when i test the document the shield battery is available however it uses an old (hots) version of the chrono boost, when i upload the mod onto battle.net and test it i get the current lotv chrono boost.
Any ideas what is going on here and how to fix it? It seems to be mixing up different expansions and patches with uncertain results.
For some reason an old LotV version is the standard dependency. Using The custom 'LotV Multi' dependency fixed the issues.
Campaign versions of the units are in the standard mod while multi has the melee changes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg