I have made a ability that refills a units energy, It is a copy of the science vessels Nano repair with some Fx changes and works as intended apart from not changing target when its current target has full energy.
I have added a new target sort based off the life version nano uses but it has not fixed this problem, If someone could point me towards the data that changes target or realises when a unit can not be healed anymore that would be great.
I have used the liberty nano-repair as the base and have added the "energy not full" validator to both Auto cast valid and smart validator on the ability nothing seemed to change.
I have also added it to my create healer effect and nothing has changed. Also I have tried the suggested life or energy not full. And finally the units I an testing with have full HP so if a max HP validator was still in play the ability wouldn't cast.
Just add a Unit Compare Vital validator to the Science Vessel - Nano-Repair (Create Healer) effect that prevents it from targeting units at 100% energy (requires less than 1).
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I have made a ability that refills a units energy, It is a copy of the science vessels Nano repair with some Fx changes and works as intended apart from not changing target when its current target has full energy.
I have added a new target sort based off the life version nano uses but it has not fixed this problem, If someone could point me towards the data that changes target or realises when a unit can not be healed anymore that would be great.
Thank you for your time.
Not really sure, but you could try this one.
Perhaps the Dr. could help.
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Probably a validator that checks for max health has not been changed to one that looks for energy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have used the liberty nano-repair as the base and have added the "energy not full" validator to both Auto cast valid and smart validator on the ability nothing seemed to change.
I have also added it to my create healer effect and nothing has changed. Also I have tried the suggested life or energy not full. And finally the units I an testing with have full HP so if a max HP validator was still in play the ability wouldn't cast.
I'm at a loss looking at the data it should work.
Any more ideas would be appreciated.
Just add a Unit Compare Vital validator to the Science Vessel - Nano-Repair (Create Healer) effect that prevents it from targeting units at 100% energy (requires less than 1).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg