Hey. Is it possible to have minimap icons for doodads like units have? In general minimap does not give much information for player if there is forests or rocky areas. Like forests are green in Warcraft2 minimap.
Use the Art: Minimap Icon field under the Doodad actor. There are several other Art: Minimap fields including Color, Shape and Size. Under the actor events there are also several actions allowing dynamic minimap manipulation.
I have modified minimap radius for units but doodads have different amount of data fields. Minimap icon worked for doodads but I want that "Rock" doodad has generic white square radius of 0.50 on minimap. For units minimap size can be changed from (Basic) UI: Minimap Radius field. Doodad "Rock" is not unit technically.
Hey. Is it possible to have minimap icons for doodads like units have? In general minimap does not give much information for player if there is forests or rocky areas. Like forests are green in Warcraft2 minimap.
Use the Art: Minimap Icon field under the Doodad actor. There are several other Art: Minimap fields including Color, Shape and Size. Under the actor events there are also several actions allowing dynamic minimap manipulation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I have modified minimap radius for units but doodads have different amount of data fields. Minimap icon worked for doodads but I want that "Rock" doodad has generic white square radius of 0.50 on minimap. For units minimap size can be changed from (Basic) UI: Minimap Radius field. Doodad "Rock" is not unit technically.
I will test creating "Rock" as unit too.
OK. I solved this by recreating "Rock" doodad as unit. This way it is also possible to create destructible doodads. Solved.
A screenshot how minimap works when doodads are created as units.