The Carrier Repair Drone is not seeming to always repair units as soon as their hp drop, I don't know why. So I thought about using a weapon to mimic the repair ability, I used a fake weapon that attacks on the move together with a simulated turret, the weapon is linked to a create persistent effect similar to the Disruption Beam, linked to the Carrier Repair Drone Heal Set effect. But the Repair Drone will just face towards the Carrier as to "attack" it without doing anything as soon as the hp drops.
Tried unchecking the Channeled flag from the persistent/healer effect? Is the turret arc set to 360? Are the weapon filters correctly set up for the intended target? Did you check the validators on all the related effects? The weapon seems like a good way to do it, but for the ability, have you unchecked all the flags in the Uninterruptable field? Tried playing with the Transient and Allow Movement flags on the ability? Setting the arc to 360?
I don't have the editor on hand right now, but those are things I would check.
The Carrier Repair Drone is not seeming to always repair units as soon as their hp drop, I don't know why. So I thought about using a weapon to mimic the repair ability, I used a fake weapon that attacks on the move together with a simulated turret, the weapon is linked to a create persistent effect similar to the Disruption Beam, linked to the Carrier Repair Drone Heal Set effect. But the Repair Drone will just face towards the Carrier as to "attack" it without doing anything as soon as the hp drops.
If I remember correctly, the repair beam ability is a continuous spell.
It can not be used if the host unit is attacking / in battle / moving.
You need to change the requirement and validator to allow the skill to be use while in battle / moving .
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And how you do that? I already tried once with area search periodic effects linked to unit behaviors, but it didn't worked.
Ahh, my bad.
Here you go, goodluck.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I already tried removing those before, still didn't worked.
Tried unchecking the Channeled flag from the persistent/healer effect? Is the turret arc set to 360? Are the weapon filters correctly set up for the intended target? Did you check the validators on all the related effects? The weapon seems like a good way to do it, but for the ability, have you unchecked all the flags in the Uninterruptable field? Tried playing with the Transient and Allow Movement flags on the ability? Setting the arc to 360?
I don't have the editor on hand right now, but those are things I would check.
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Also do not forget the Attack ability would have to be set up to auto acquire allies.
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