If you don't want to click on the above link to see only the segment I'm interested in, watch this from 1:01 to 1:04 to see the part I'm referring to
I'm ok with resizing, rotating, and tinting existing models as needed to match this video segment, but if anyone knows what beam model or other effect I should start with for making something like the part of the attack shown above, it would be a good hint for me. Ignore the rocky debris though.
Before you go calling the copyright police about this thread, its the breath attack visual I want here, not the character using it.
its a missile, stretch out the y axis and slow the animation down to .2 would be somewhat similar. pair it with a shield restore beam at the same time. that's the closest i can think of.
http://www.infinitelooper.com/?v=0inHWlnYWe4&p=n#/61;64
If you don't want to click on the above link to see only the segment I'm interested in, watch this from 1:01 to 1:04 to see the part I'm referring to
I'm ok with resizing, rotating, and tinting existing models as needed to match this video segment, but if anyone knows what beam model or other effect I should start with for making something like the part of the attack shown above, it would be a good hint for me. Ignore the rocky debris though.
Before you go calling the copyright police about this thread, its the breath attack visual I want here, not the character using it.
The xelnaga construct beam maybe?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You could go through the data models and search for "Beam" and explore what could potentially be interesting.
Working on projects:
Assets\Effects\Protoss\HybridEnergyMissile\HybridEnergyMissile.m3
its a missile, stretch out the y axis and slow the animation down to .2 would be somewhat similar. pair it with a shield restore beam at the same time. that's the closest i can think of.
also, you can replace that with:
Assets\Effects\Neutral\Aiur_VoidTendril_VoidZone_Missile\Aiur_VoidTendril_VoidZone_Missile.m3
neither of these are a perfect fit. but somewhat close