I have a beam. This beam has been scaled to 5% of its original size. When this beam is fired, it will fire with this reduced scale, except:
There seems to be a plane on which this beam cannot be scaled at all. This varies from model to model. If you orient your camera a certain way, the beam will grow bigger until it reaches its default size.
I am wondering if there is a way to either:
Allow it to scale the beam on all axes or;
Orient the beam in such a way that the beam will always be facing the player's camera a certain way, so as to never have this issue.
Yes, both via the models tab and by actor messages, altering all the planes (x,y,z) proportionally and a variety of different ratios to see the effects.
In the video above, you can clearly see that it's the z-axis that's not scaling properly. So I tried giving the model's z-axis scaling an even smaller ratio compared to the other two, in hopes that would fix that problem. It sorta does - but then the x and/or y axes start having the same issues in its place. No matter what I do there always appears to be one axis that bugs out when you orient your view a certain way.
At this point I would just settle for a way to have the beam actor facing the player's camera at all times. Is there a way to do this?
Back in WoL beams were two planes at right angles that had rolling textures. Seems since HOTS they have changed a lot about how they work. My windmill demo map no longer works because beams no longer host in the same way and they no longer seem to respond to SOp (Explicit Rotation) site operations.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have a beam. This beam has been scaled to 5% of its original size. When this beam is fired, it will fire with this reduced scale, except:
There seems to be a plane on which this beam cannot be scaled at all. This varies from model to model. If you orient your camera a certain way, the beam will grow bigger until it reaches its default size.
I am wondering if there is a way to either:
Video demonstration below:
You changed the scale for all axes? Tried adjusting the scale under the Models data type?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, both via the models tab and by actor messages, altering all the planes (x,y,z) proportionally and a variety of different ratios to see the effects.
In the video above, you can clearly see that it's the z-axis that's not scaling properly. So I tried giving the model's z-axis scaling an even smaller ratio compared to the other two, in hopes that would fix that problem. It sorta does - but then the x and/or y axes start having the same issues in its place. No matter what I do there always appears to be one axis that bugs out when you orient your view a certain way.
At this point I would just settle for a way to have the beam actor facing the player's camera at all times. Is there a way to do this?
Back in WoL beams were two planes at right angles that had rolling textures. Seems since HOTS they have changed a lot about how they work. My windmill demo map no longer works because beams no longer host in the same way and they no longer seem to respond to SOp (Explicit Rotation) site operations.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg