Does anyone have any experience with the sound editor? In particular, I'm trying to figure out how that make a unit sound heard by all players in the game or just by the player playing the unit.
Some of these flags look like complete gibberish to me. Any help is appreciated.
I think it might depend on how the sound is played as well. For example, actor sounds might only play if they are visible and near the player view port.
Does anyone have any experience with the sound editor? In particular, I'm trying to figure out how that make a unit sound heard by all players in the game or just by the player playing the unit.
Some of these flags look like complete gibberish to me. Any help is appreciated.
You know how you can hear the other players units die. this is do to (guessing)
Field Archon_Death (Basic) Sound: Group^ Death
but if you want the sound say, need more minerals, that is only played for the player. (that would be annoying if you herd that from other players)
Field Alert_ProtossNeedMoreMinerals (Basic) Sound: Group^ Alert
This could be the difference between who hears it. It also probably has to deal with point of view for the player. such as you can't "hear" a Archon dying from across the map. ~my best guess~
If I recall it is the Sound: Mode field that determines this.
Field Alert_ProtossNeedMoreMinerals (Basic) Sound: Mode^ 2D
Field Archon_Death (Basic) Sound: Mode^ 3D World Relative
This determines the range from a specific location -sorta- the Need more minerals is played for the player - map wide (2d) The Archon death is played at the location of the archon on the map for anyone who is close enough to hear the sound played.
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Does anyone have any experience with the sound editor? In particular, I'm trying to figure out how that make a unit sound heard by all players in the game or just by the player playing the unit.
Some of these flags look like complete gibberish to me. Any help is appreciated.
If I recall it is the Sound: Mode field that determines this.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I'm not sure, because i have 2 sets of sounds with the same mode but one is heard by everyone and the other is heard by the player in control only.
I think it might depend on how the sound is played as well. For example, actor sounds might only play if they are visible and near the player view port.
Field Archon_Death
(Basic) Sound: Group^ Death
but if you want the sound say, need more minerals, that is only played for the player. (that would be annoying if you herd that from other players)
Field Alert_ProtossNeedMoreMinerals
(Basic) Sound: Group^ Alert
This could be the difference between who hears it. It also probably has to deal with point of view for the player. such as you can't "hear" a Archon dying from across the map.
~my best guess~
(Basic) Sound: Mode^ 2D
Field Archon_Death
(Basic) Sound: Mode^ 3D World Relative
This determines the range from a specific location -sorta- the Need more minerals is played for the player - map wide (2d)
The Archon death is played at the location of the archon on the map for anyone who is close enough to hear the sound played.