Is it me or is the trigger editor bugged? Sometimes I make the smallest changes in coding and it refuses to save, and my friend does the same exact change on his pc and it works perfectly. What gives? Is there is a trick I am missing out on?
Looking to hire someone on either a short term project by project basis at least with the potential to extend based on how satisfied we both are with the arrangement.
It's for a 'MobA' project on SC2 arcade, our expertise and team is currently stretched out thin and would like to outsource some hero designs (classic DotA/AoS-like concepts with 3 spells, heroic, and ultimate) to someone talented enough to create them - mechanically speaking at least.
The hero concepts are complete and the models/animations mostly decided on. It's really just a matter of someone taking creating a functional skeleton of the hero and their abilities based on the concepts and numbers given to them within a reasonable timeframe.
As I said this is a hiring of a service, and a generous but fair fee per hero design(e.g. not less than $50/completed concept) with a preferred method of transaction can be agreed on. We're looking at a minimum of 3 heroes and up to 5 depending on how workable it is for both parties.
Discussion and details via PM. Only serious enquiries please. Thank you.
Absolutely revolting! It's been days and this still has been fixed. Mac modders everywhere have no access to the editor. I read on their forums that they know about it and are working on a fix, but this was days ago. How can they fuck up the editor so badly with a patch that has nothing to do with the editor!!!!
Is it possible to set a model's "team color" to neutral without using the set team color actor event?
I have an actor that swaps between two models, and I want the second model to not inherit the 'team color' (remains neutral/white). The actor should inherit team color, so it's just the model that shouldn't.
Do these two variables control a unit's hitbox? What is the exact difference between the two (the editor does not say)?
Modifying the selection radius changes the size of the circle, but not necessarily the hitbox.
For some reason also, the thickness of the circle's border also scales with the model's own scaling. So that if you increase the size of a model, the circle's border itself becomes really thick (which can be very ugly).
Is it possible to stop the selection radius from scaling with the model scaling? So that you can have a uniformly sized selection radius/circle with a uniform hitbox for a group of units?
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Is it me or is the trigger editor bugged? Sometimes I make the smallest changes in coding and it refuses to save, and my friend does the same exact change on his pc and it works perfectly. What gives? Is there is a trick I am missing out on?
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This is probably a silly question, but where in the data editor can I modify which part of the actor model fires the projectile?
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Upped the cash, need the help
1.87914114470131
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Made some clarifications.
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Check this out and see if it is within your expertise and interesting to you.
https://www.sc2mapster.com/forums/development/miscellaneous-development/200312-looking-to-recruit-hire-for-a-special-sc2-moba#c1
Paid work of course.
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Looking to hire someone on either a short term project by project basis at least with the potential to extend based on how satisfied we both are with the arrangement.
It's for a 'MobA' project on SC2 arcade, our expertise and team is currently stretched out thin and would like to outsource some hero designs (classic DotA/AoS-like concepts with 3 spells, heroic, and ultimate) to someone talented enough to create them - mechanically speaking at least.
The hero concepts are complete and the models/animations mostly decided on. It's really just a matter of someone taking creating a functional skeleton of the hero and their abilities based on the concepts and numbers given to them within a reasonable timeframe.
As I said this is a hiring of a service, and a generous but fair fee per hero design(e.g. not less than $50/completed concept) with a preferred method of transaction can be agreed on. We're looking at a minimum of 3 heroes and up to 5 depending on how workable it is for both parties.
Discussion and details via PM. Only serious enquiries please. Thank you.
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Absolutely revolting! It's been days and this still has been fixed. Mac modders everywhere have no access to the editor. I read on their forums that they know about it and are working on a fix, but this was days ago. How can they fuck up the editor so badly with a patch that has nothing to do with the editor!!!!
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Like the actual creep creep, not the doodad models that resemble it currently.
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Is it possible to set a model's "team color" to neutral without using the set team color actor event?
I have an actor that swaps between two models, and I want the second model to not inherit the 'team color' (remains neutral/white). The actor should inherit team color, so it's just the model that shouldn't.
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Thank you!
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Do these two variables control a unit's hitbox? What is the exact difference between the two (the editor does not say)?
Modifying the selection radius changes the size of the circle, but not necessarily the hitbox.
For some reason also, the thickness of the circle's border also scales with the model's own scaling. So that if you increase the size of a model, the circle's border itself becomes really thick (which can be very ugly).
Is it possible to stop the selection radius from scaling with the model scaling? So that you can have a uniformly sized selection radius/circle with a uniform hitbox for a group of units?
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I had to do a complete uninstall of SC2 (like deleting all the editor data banks I had), for it to resolve itself.
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That was helpful thank you. But have you figured out how to subtract or add specific animations to the model?
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It does and I applied it. But I still can't figure out what are the correct model animations.
Like what if I just want rifle or psiblade carrying Nova with those attack/walking/cast animations, and I wanna exclude the rest completely.
The editor feels unnecessarily complicated sometimes.