I'd like to include the alternate units from the LotV campaign in my mod, but I'm stumped on how it works. I keep getting stuck in a loop of various requirements, effects, behaviors, and upgrades as I dig through.
The ability seems to remain grayed out even after the requisite upgrade is researched, whether the player has a powered Dark Shrine or not, and the effect doesn't occur.
I also have the allied commander's mod as a requirement (or at least a Battle-net able version of it). Does Vorazun's ability work differently, and has it overwritten the campaign version?
Specifically, the allied commanders mod has trigger that handle the checks for the current commander level and with that, applies the various upgrades to unlock the various abilities/upgrades and so forth for each commander.
I have every commander set to lebel 15 for all players, so everything is unlocked. The problem is, the passive ability is still grayed out even when the upgrade that it lists as a requirement is researched.
I think you'd be better off trying to recreate the effect from scratch with a simple trigger: unit dies (with behavior on) -> recreate unit at structure
have you tried it without the 'upgrade' requirement to see if the ability even works? no offense. I have this ability on my map and it works ok. But then again i do not have any 'requirements' or 'Validators' attached to it so it can fire every time regardless.
Dark Templar - Avenger - Aiur has "behavior" - Field Dark Templar - Avenger - Aiur (Basic) Behavior: Behaviors + (Dark Templar Recall To Dark Shrine)
calls on upon death - Field Dark Templar Recall To Dark Shrine Combat: Handled^ Dark Templar Recall Search
that search (set to 500 range as default) calls for -
(Basic) Search: Effect^ Dark Templar Recall Set
that only fires if this is working Field Dark Templar Recall Set Effect: Validators + <<<<<< i have mine set to (none) so it always fires. i have 'structure' set in the "Recall Search"
i'm not sure about the 'allied commanders' factor though.
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I'd like to include the alternate units from the LotV campaign in my mod, but I'm stumped on how it works. I keep getting stuck in a loop of various requirements, effects, behaviors, and upgrades as I dig through.
The ability seems to remain grayed out even after the requisite upgrade is researched, whether the player has a powered Dark Shrine or not, and the effect doesn't occur.
I also have the allied commander's mod as a requirement (or at least a Battle-net able version of it). Does Vorazun's ability work differently, and has it overwritten the campaign version?
Has anyone gotten this to work?
The allied commanders mod does override the campaign stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Specifically, the allied commanders mod has trigger that handle the checks for the current commander level and with that, applies the various upgrades to unlock the various abilities/upgrades and so forth for each commander.
I have every commander set to lebel 15 for all players, so everything is unlocked. The problem is, the passive ability is still grayed out even when the upgrade that it lists as a requirement is researched.
As stated that mod is known to cause conflicts with other mods.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think you'd be better off trying to recreate the effect from scratch with a simple trigger: unit dies (with behavior on) -> recreate unit at structure
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
have you tried it without the 'upgrade' requirement to see if the ability even works? no offense. I have this ability on my map and it works ok. But then again i do not have any 'requirements' or 'Validators' attached to it so it can fire every time regardless.
Dark Templar - Avenger - Aiur
has "behavior" - Field Dark Templar - Avenger - Aiur
(Basic) Behavior: Behaviors + (Dark Templar Recall To Dark Shrine)
calls on upon death - Field Dark Templar Recall To Dark Shrine
Combat: Handled^ Dark Templar Recall Search
that search (set to 500 range as default) calls for -
(Basic) Search: Effect^ Dark Templar Recall Set
that only fires if this is working
Field Dark Templar Recall Set
Effect: Validators + <<<<<< i have mine set to (none) so it always fires. i have 'structure' set in the "Recall Search"
i'm not sure about the 'allied commanders' factor though.