So been messing with my inventory equipment area, figured out the essentials like adding classes to slots, classes to items accordingly, and a little unit model in the background. Oh then the lovely matter of 22 blank boxes with like no description of what slot they are whatsoever, rhyme or reason to them. Is there a way to show any text here, or better yet some text and a little picture so people can tell what each slot is without having to guess too hard? The whole blank equipment slot just isn't doing it for me.
Not a chance for the current iteration of Blizzard's inventory system. Either you use a custom inventory with dialogs etc or you wait for HotS, I expect some changes to the inventory then, if Blizzard wants to use it for their Blizzard DotA.
The dialog method is relatively simple to create. You just need to use a Record(Array) to store all your items properties... such as class, item (unit), ability/bonus it gives, and the image (file) for displaying it.
My gut feeling is that heroes, attributes and inventory (as currently seen in the Galaxy editor) are not yet fully implemented. It seems like they had a week of crunch time to add a lot of 'legacy' features (which War3 had) into the SC2 engine. Leaving them ugly, glitchy and unpolished.
Hrrrrmmm, is there any good/proven systems like this on display? I mostly get the concept of making a struct to hold such things, but I had to go and want many different types of armor slots + class limitations for using different items, so this was gonna be ugly enough without developing my own dialog system. Might be more doable if I only had to reinvent part of the wheel though. Just weighing my options at this point...
An idea could be to put a dummy item in each slot, when the slot is empty. Put a tooltip on the item that says "Helmet Slot" with a generic picture of a helmet.
Then, when a player drops a helmet item onto that slot; remove the dummy item from the game. If a player removes an item from the slot; create a dummy item in the slot.
Yea, was actually considering that option yesterday, was simply hoping for a more autoequip/lag friendly option. Thank you for all the feedback, will be able to decide something from here.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So been messing with my inventory equipment area, figured out the essentials like adding classes to slots, classes to items accordingly, and a little unit model in the background. Oh then the lovely matter of 22 blank boxes with like no description of what slot they are whatsoever, rhyme or reason to them. Is there a way to show any text here, or better yet some text and a little picture so people can tell what each slot is without having to guess too hard? The whole blank equipment slot just isn't doing it for me.
Not a chance for the current iteration of Blizzard's inventory system. Either you use a custom inventory with dialogs etc or you wait for HotS, I expect some changes to the inventory then, if Blizzard wants to use it for their Blizzard DotA.
@Kueken531: Go
The dialog method is relatively simple to create. You just need to use a Record(Array) to store all your items properties... such as class, item (unit), ability/bonus it gives, and the image (file) for displaying it.
My gut feeling is that heroes, attributes and inventory (as currently seen in the Galaxy editor) are not yet fully implemented. It seems like they had a week of crunch time to add a lot of 'legacy' features (which War3 had) into the SC2 engine. Leaving them ugly, glitchy and unpolished.
@Nardival: Go
Hrrrrmmm, is there any good/proven systems like this on display? I mostly get the concept of making a struct to hold such things, but I had to go and want many different types of armor slots + class limitations for using different items, so this was gonna be ugly enough without developing my own dialog system. Might be more doable if I only had to reinvent part of the wheel though. Just weighing my options at this point...
An idea could be to put a dummy item in each slot, when the slot is empty. Put a tooltip on the item that says "Helmet Slot" with a generic picture of a helmet.
Then, when a player drops a helmet item onto that slot; remove the dummy item from the game. If a player removes an item from the slot; create a dummy item in the slot.
It isnt the prettiest thing ever
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
@GlornII: Go
Yea, was actually considering that option yesterday, was simply hoping for a more autoequip/lag friendly option. Thank you for all the feedback, will be able to decide something from here.