As it works now, the Scarab is an actual unit that is trained and stored in the Reaver. When the Reaver attacks a target, the Scarab moves there and explodes on the target.
I try to make the reaver shoot scarabs without the need of training them. (Reavers have unlimited scarabs)
Sounds like you want to create a new missile for the reaper.
This tutorial is not exactly what you are looking for, but might help you understand how to create a launch effect and missile which will be needed to make it shoot other projectiles. When you've created the effects and missiles, simply go to the reapers' weapon and link the launch effect to it.
Not sure how exactly the mod works. If it only uses "ability charges" or a Requirement to enforce the use of trained units, you can remove those.
If it uses something like a Magazine ability, set it to Transient, Autocast, permanent Autocast ON and set the build time to 0/less than the minimum weapon cooldown. Remove all associated command card keys. Possibly hunt down remaining "progress indicators" like visible build queues, ingame progress bars and the like.
Not sure how exactly the mod works. If it only uses "ability charges" or a Requirement to enforce the use of trained units, you can remove those.
If it uses something like a Magazine ability, set it to Transient, Autocast, permanent Autocast ON and set the build time to 0/less than the minimum weapon cooldown. Remove all associated command card keys. Possibly hunt down remaining "progress indicators" like visible build queues, ingame progress bars and the like.
Sound very good! I think it uses a magazine ability. But won´t this cause the game to crash or lag, that it will auto produce unlimited amount of scarabs at the speed of light?
Is there no way to make some other effects, like an effect that creates a unit, the unit is ordered to attack the attack location etc?
There's usually a cap on the number of magazine units, not sure if it's a field on the ability or a Requirement on the "arm magazine" command. Look at broodlords, their escorts are ("external") magazine units, refill automatically and they're capped at 2.
Of course you can do it with other setups, but if you already have a working mechanism why make another one?
So you want what exactly? You want a reaver to shoot scarabs like a brood lord shoots broodlings?
If so ditch the Arm Magazine that creates suicideal ammo units which convert themselves into missiles and just have a weapon launch the missiles with ammo units directly.
I have recreated the Reaver from the Sc2BW mod.
As it works now, the Scarab is an actual unit that is trained and stored in the Reaver. When the Reaver attacks a target, the Scarab moves there and explodes on the target.
I try to make the reaver shoot scarabs without the need of training them. (Reavers have unlimited scarabs)
Anyone knows how it can be done?
Sounds like you want to create a new missile for the reaper.
This tutorial is not exactly what you are looking for, but might help you understand how to create a launch effect and missile which will be needed to make it shoot other projectiles. When you've created the effects and missiles, simply go to the reapers' weapon and link the launch effect to it.
Not sure how exactly the mod works. If it only uses "ability charges" or a Requirement to enforce the use of trained units, you can remove those.
If it uses something like a Magazine ability, set it to Transient, Autocast, permanent Autocast ON and set the build time to 0/less than the minimum weapon cooldown. Remove all associated command card keys. Possibly hunt down remaining "progress indicators" like visible build queues, ingame progress bars and the like.
Sound very good! I think it uses a magazine ability. But won´t this cause the game to crash or lag, that it will auto produce unlimited amount of scarabs at the speed of light?
Is there no way to make some other effects, like an effect that creates a unit, the unit is ordered to attack the attack location etc?
There's usually a cap on the number of magazine units, not sure if it's a field on the ability or a Requirement on the "arm magazine" command. Look at broodlords, their escorts are ("external") magazine units, refill automatically and they're capped at 2.
Of course you can do it with other setups, but if you already have a working mechanism why make another one?
So you want what exactly? You want a reaver to shoot scarabs like a brood lord shoots broodlings?
If so ditch the Arm Magazine that creates suicideal ammo units which convert themselves into missiles and just have a weapon launch the missiles with ammo units directly.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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