I cant understand this bullshit. I have managed to get this work before but seems like I cant anymore. Even if I look tutorials or excisting behaviours/rockers
I just cannot get this stuff to work....Im so frustrated, spend around 2h trying to figure this out but no...no fucking results. I looked the tutorials too...
so if you got any idea what could be the problem...tell me and Ill try it. I wonder if there is something that can prevent this actor from working or do I need to specially add it to somewhere or something....
It only applies to the Unit type actor so is of limited use and only tiles in a harmonic motion. For more complex oscillations use the SOp (Forward Vector) method.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thats what I did...still hoping someone could point out possible problems they have had. As I said before I have read the tutorial and tried many things (even copied the rocker from sample map)...but still the unit doesnt spin at any direction no matter what I do.
And basically I just want it to spin when I add the behaviour to unit. Even if I add it with triggers or have the behaviour as standard doesnt make a difference.
You need to freakin create the rocker trough the units actor events. Atleast thats the way I got this working. Ill still have to play around with it a bit more to see everything works fine.
I cant understand this bullshit. I have managed to get this work before but seems like I cant anymore. Even if I look tutorials or excisting behaviours/rockers I just cannot get this stuff to work....Im so frustrated, spend around 2h trying to figure this out but no...no fucking results. I looked the tutorials too...
so if you got any idea what could be the problem...tell me and Ill try it. I wonder if there is something that can prevent this actor from working or do I need to specially add it to somewhere or something....
It only applies to the Unit type actor so is of limited use and only tiles in a harmonic motion. For more complex oscillations use the SOp (Forward Vector) method.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thats what I did...still hoping someone could point out possible problems they have had. As I said before I have read the tutorial and tried many things (even copied the rocker from sample map)...but still the unit doesnt spin at any direction no matter what I do.
And basically I just want it to spin when I add the behaviour to unit. Even if I add it with triggers or have the behaviour as standard doesnt make a difference.
Would be pretty cool to get this working...
Look at the protoss relics from the campaign as an example.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks that actually helped.
You need to freakin create the rocker trough the units actor events. Atleast thats the way I got this working. Ill still have to play around with it a bit more to see everything works fine.
As I said it has limitations for stuff with attachments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg