I'm very new to the sc2 map editor, and I've got a pretty newb problem:
I'm trying to get a custom unit I made based off the hyperion to fire longbolt missiles and three sets of thermal lances at the same time. I've got the weapons added to the unit and they all show up in the in game unit info bar, but they won't fire at the same time.
A weapon is basically just an ability that fire's when you use the default attack of a unit. So I'm guessing that if you create a Effect - Set and link up all your abilities in it you could just link your weapon to the set and it would fire all of your abilities at once. Please someone correct me if I'm wrong.
Also set the backswing to 0. Backswing is the time after the attack that the unit can't do anything, so it would block other weapons for that time as well afaik.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm very new to the sc2 map editor, and I've got a pretty newb problem:
I'm trying to get a custom unit I made based off the hyperion to fire longbolt missiles and three sets of thermal lances at the same time. I've got the weapons added to the unit and they all show up in the in game unit info bar, but they won't fire at the same time.
Thanks in advance for your help!
@ryrudy1: Go
A weapon is basically just an ability that fire's when you use the default attack of a unit. So I'm guessing that if you create a Effect - Set and link up all your abilities in it you could just link your weapon to the set and it would fire all of your abilities at once. Please someone correct me if I'm wrong.
You need to remove linked cooldowns from each individual weapons also.
Under the Weapon - Options field you will find a flag called Linked Cooldown.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Also set the backswing to 0. Backswing is the time after the attack that the unit can't do anything, so it would block other weapons for that time as well afaik.