I have this ability where you throw a Creep Tumor at a target spot, the Tumor settles in and automatically (through a morph ability) starts to morph into the final structure.
All of this works as expected.
What I'd like to do is add the usual Zerg building / construction thingy.
You know, that kind of blob thing when they start being constructed.
And, well, I tried different things here and there, had a look at plenty of Zerg morphings,
but have still no idea where to start, or even what actor might be of use here.
Under the zerg building actor events you find on the start of construction it creates a Model actor eg. BanelingNestBuild or in the case of the spire it creates the actor called SpireMorph (Unnamed) that is created when the spire starts morphing.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
After looking and playing (for lack of a better word, can't really call it testing or so) with "zerg building ..." for way too long,
I came to the conclusion that this is simply impossible.
What I'm currently doing is using a from scratch Zerg structure and a Zerg Building based actor that uses the ZergbuildingBuild2x2 model.
And the actor, in order, at creation, tells it to "animation play" build-b-start, limited in time duration, followed by build-d-start (the "explosion").
The actor then destroys itself and the new structure's actor gets a create on abilmorph.finish.
While that looks OK, and, actually, it's very difficult, if not nearly impossible, to tell the difference,
that's very clearly not the way that every other Zerg structure in existence is doing it.
All they need to do is actor-create-zergbuildingbuild...
Well, some day perhaps...
Until then, this will do.
I fail to see your problem. With the zerg buildings they create a Model actor under a simplistic condition as an attachment with some using a Progress actor called Zerg Construction Attached Progress. With most though it is on actor creation you create the build model from the target building unit actor.
With the greater spire and the spore crawler they have on construction start it creates the build model.
All zerg structure build models then create the Zerg Construction Attached Progress actor which is then destroyed when construction or morphing is finished.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have this ability where you throw a Creep Tumor at a target spot, the Tumor settles in and automatically (through a morph ability) starts to morph into the final structure.
All of this works as expected.
What I'd like to do is add the usual Zerg building / construction thingy.
You know, that kind of blob thing when they start being constructed.
And, well, I tried different things here and there, had a look at plenty of Zerg morphings,
but have still no idea where to start, or even what actor might be of use here.
Ehm... help?
Under the zerg building actor events you find on the start of construction it creates a Model actor eg. BanelingNestBuild or in the case of the spire it creates the actor called SpireMorph (Unnamed) that is created when the spire starts morphing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
After looking and playing (for lack of a better word, can't really call it testing or so) with "zerg building ..." for way too long,
I came to the conclusion that this is simply impossible.
What I'm currently doing is using a from scratch Zerg structure and a Zerg Building based actor that uses the ZergbuildingBuild2x2 model.
And the actor, in order, at creation, tells it to "animation play" build-b-start, limited in time duration, followed by build-d-start (the "explosion").
The actor then destroys itself and the new structure's actor gets a create on abilmorph.finish.
While that looks OK, and, actually, it's very difficult, if not nearly impossible, to tell the difference,
that's very clearly not the way that every other Zerg structure in existence is doing it.
All they need to do is actor-create-zergbuildingbuild...
Well, some day perhaps...
Until then, this will do.
I fail to see your problem. With the zerg buildings they create a Model actor under a simplistic condition as an attachment with some using a Progress actor called Zerg Construction Attached Progress. With most though it is on actor creation you create the build model from the target building unit actor.
With the greater spire and the spore crawler they have on construction start it creates the build model.
All zerg structure build models then create the Zerg Construction Attached Progress actor which is then destroyed when construction or morphing is finished.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@celerisk: Go
That would be the "birth" animation..... not exactly sure where you need to make the entree..... but when the unit morphs into the new unit .....
you need to add an event on the new unit to play the "birth" animation.
Or have he creep tumor play the birth animation during the morph Timer
thing is ... im not sure if creep tumors have the proper "birth" animation your looking for
You could change the actors model prior to playing the animation through triggers though....
sorry if this wasn't helpful