Hello! Today I was working on one of my maps and noticed that when I tried to change a footprint to be blocking Line of Sight but that removed anykind of colision on the footprint and when I painted the footprint with building pathing it worked but it wasn't as exact as before (I.E it had a cube area around itself instead of the colision being the building itself).
Did I do something wrong or is it bugged and if so is there any workaround(s)?
Hello! Today I was working on one of my maps and noticed that when I tried to change a footprint to be blocking Line of Sight but that removed anykind of colision on the footprint and when I painted the footprint with building pathing it worked but it wasn't as exact as before (I.E it had a cube area around itself instead of the colision being the building itself).
Did I do something wrong or is it bugged and if so is there any workaround(s)?
@Kazzeroth: Go
What is it exactly you want to achieve?
@GodsFury: Go
Keeping the smooth colision but having the buildings block Line of Sight vision.
@Kazzeroth: Go
Ahh, now I get it :P Hm, that I haven't worked with before. Maybe you need a behaviour to do it.
Footptints are cubes. The walking around the building is caused by the volume sphere of the model being affected by the radius.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This didn't really tell me much on fixing it.