for my new melee map I want to use mineral blocking like in SC:BW. But obviously the MULE is kind of a problem when doing that.
So I know how to make a new mineral patch and make it another color/rename it but I can't figure out how to prevent MULEs from mining it.
Please help a poor melee map maker out :)
Hey im pretty nooby with data, but i suggestion would be to try the terrazine ( the blue resource) i think it might be plasma but im sure its terrazine i dont think mules can mine from that good luck
Sorry, I dont understand what you're trying to do... You want to make MULEs not mine minerals? That's like the only thing they do. Well, they can repair as well, but I don't see the point of leaving them in the game if they can't do what they're supposed to.
If what you're trying to do is just preventing the MULE from skipping the qeue on the mineral field and behave like SCVs where they dance around until the find a free field, then you just have to go into the MULEs gather ability and find the flag/field that makes it skip the queue, no idea what it was called but it was easy to find.
On professional melee maps in SC1 there sometimes were mineral patches with a tiny amount on them as blockers in small passages. In SC2 MULEs would give terrans a huge advantage in overcoming these.
On professional melee maps in SC1 there sometimes were mineral patches with a tiny amount on them as blockers in small passages. In SC2 MULEs would give terrans a huge advantage in overcoming these.
I think that's what he meant.
Exactly!
I duplicated the normal mineral patch so I have another sort of minerals, made them green so they can be easily distinguished and now I want it so that MULEs can't mine from them.
Here is a pretty picture of what it looks like ingame if my words are too confusing ;)http://i.imgur.com/xtwhp.jpg
Hey im pretty nooby with data, but i suggestion would be to try the terrazine ( the blue resource) i think it might be plasma but im sure its terrazine i dont think mules can mine from that good luck
thx for the suggestion, I thought about using another ressource, too. But I guess it's generally bad to have too many confusing custom things in a melee map so I would prefer minerals^^
Unfortunately, Harvest abilities do not seem to support any validators, but you could try to use the Reserved Marker + field. You could try to add markers to those mineral patches by default, maybe using behaviors or effects, maybe even adding invisible mules mining from them with a modified harvest ability requiring indefinite time to harvest.
Alternatively, you could issue a stop order via trigger, every time the mule harvest ability is used on your modified mineral patches
Thx Kueken531 :) Couldn't really figure out how any of your solutions work (as I said, I'm just a melee map maker after all) so I changed the ressources on the mineral field to terrazine and made MULEs unable to mine terrazine and every other worker able to mine it. Works perfectly (you just don't get any minerals but that's not the point of them anyway).
Works perfectly (you just don't get any minerals but that's not the point of them anyway).
If you want to add that, you simply need this small trigger:
TerrainetoMineralsEventsPlayer-Player1TerrazinechangesPlayer-Player2TerrazinechangesPlayer-Player3TerrazinechangesPlayer-Player4Terrazinechanges------- If you have more players, add more of the above events with the respective playerLocalVariablesConditionsActionsPlayer-Modifyplayer(Triggeringplayer)Minerals:Add(Player(Triggeringplayer)Terrazine)Player-Modifyplayer(Triggeringplayer)Terrazine:SetTo0
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone,
for my new melee map I want to use mineral blocking like in SC:BW. But obviously the MULE is kind of a problem when doing that.
So I know how to make a new mineral patch and make it another color/rename it but I can't figure out how to prevent MULEs from mining it. Please help a poor melee map maker out :)
Thx in advance Ragoo
Hey im pretty nooby with data, but i suggestion would be to try the terrazine ( the blue resource) i think it might be plasma but im sure its terrazine i dont think mules can mine from that good luck
Sorry, I dont understand what you're trying to do... You want to make MULEs not mine minerals? That's like the only thing they do. Well, they can repair as well, but I don't see the point of leaving them in the game if they can't do what they're supposed to.
If what you're trying to do is just preventing the MULE from skipping the qeue on the mineral field and behave like SCVs where they dance around until the find a free field, then you just have to go into the MULEs gather ability and find the flag/field that makes it skip the queue, no idea what it was called but it was easy to find.
On professional melee maps in SC1 there sometimes were mineral patches with a tiny amount on them as blockers in small passages. In SC2 MULEs would give terrans a huge advantage in overcoming these.
I think that's what he meant.
Exactly!
I duplicated the normal mineral patch so I have another sort of minerals, made them green so they can be easily distinguished and now I want it so that MULEs can't mine from them.
Here is a pretty picture of what it looks like ingame if my words are too confusing ;) http://i.imgur.com/xtwhp.jpg
edit:
thx for the suggestion, I thought about using another ressource, too. But I guess it's generally bad to have too many confusing custom things in a melee map so I would prefer minerals^^
Unfortunately, Harvest abilities do not seem to support any validators, but you could try to use the Reserved Marker + field. You could try to add markers to those mineral patches by default, maybe using behaviors or effects, maybe even adding invisible mules mining from them with a modified harvest ability requiring indefinite time to harvest.
Alternatively, you could issue a stop order via trigger, every time the mule harvest ability is used on your modified mineral patches
Thx Kueken531 :) Couldn't really figure out how any of your solutions work (as I said, I'm just a melee map maker after all) so I changed the ressources on the mineral field to terrazine and made MULEs unable to mine terrazine and every other worker able to mine it. Works perfectly (you just don't get any minerals but that's not the point of them anyway).
If you want to add that, you simply need this small trigger: