Thx Kueken531 :) Couldn't really figure out how any of your solutions work (as I said, I'm just a melee map maker after all) so I changed the ressources on the mineral field to terrazine and made MULEs unable to mine terrazine and every other worker able to mine it. Works perfectly (you just don't get any minerals but that's not the point of them anyway).
On professional melee maps in SC1 there sometimes were mineral patches with a tiny amount on them as blockers in small passages. In SC2 MULEs would give terrans a huge advantage in overcoming these.
I think that's what he meant.
Exactly!
I duplicated the normal mineral patch so I have another sort of minerals, made them green so they can be easily distinguished and now I want it so that MULEs can't mine from them.
Here is a pretty picture of what it looks like ingame if my words are too confusing ;)http://i.imgur.com/xtwhp.jpg
Hey im pretty nooby with data, but i suggestion would be to try the terrazine ( the blue resource) i think it might be plasma but im sure its terrazine i dont think mules can mine from that good luck
thx for the suggestion, I thought about using another ressource, too. But I guess it's generally bad to have too many confusing custom things in a melee map so I would prefer minerals^^
for my new melee map I want to use mineral blocking like in SC:BW. But obviously the MULE is kind of a problem when doing that.
So I know how to make a new mineral patch and make it another color/rename it but I can't figure out how to prevent MULEs from mining it.
Please help a poor melee map maker out :)
Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.
You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose
Nope, the problem with the Rocks is that I can just place a "Destructible Rock 6x6" and then depending on the texture set I originally chose the Rock will either be jungle style or volcano style or whatever there is.
And the Model just says "Destructible Rock 6x6" so I can't just change that :-/
I made a melee map and ran into a problem I can't solve by myself.
I started a map on Bel'Shir Tileset but then replaced some of the textures with Char textures. So now I have a half jungle, half volcanic map. I want two types of 6x6 Destructible Rocks now, one with the normal Bel'Shir textures and one with the Char textures but I can't find out how to do this. So far I can obviously only place rocks with jungle textures :(
I'd appreciate your help very much, thanks in advance.
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Thx Kueken531 :) Couldn't really figure out how any of your solutions work (as I said, I'm just a melee map maker after all) so I changed the ressources on the mineral field to terrazine and made MULEs unable to mine terrazine and every other worker able to mine it. Works perfectly (you just don't get any minerals but that's not the point of them anyway).
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Exactly!
I duplicated the normal mineral patch so I have another sort of minerals, made them green so they can be easily distinguished and now I want it so that MULEs can't mine from them.
Here is a pretty picture of what it looks like ingame if my words are too confusing ;) http://i.imgur.com/xtwhp.jpg
edit:
thx for the suggestion, I thought about using another ressource, too. But I guess it's generally bad to have too many confusing custom things in a melee map so I would prefer minerals^^
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Hey everyone,
for my new melee map I want to use mineral blocking like in SC:BW. But obviously the MULE is kind of a problem when doing that.
So I know how to make a new mineral patch and make it another color/rename it but I can't figure out how to prevent MULEs from mining it. Please help a poor melee map maker out :)
Thx in advance Ragoo
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@JimStarluck: Go
I finally found out how :)
Was pretty obvious but there is just so much stuff you can change under model that I didn't see it.
You just go to Data , select the Destructible Rock 6x6 for example, go to Model , scroll down to "Texture Applied Groups" and select whatever type you want (for me it was Char). Now your Rock has Char texture or whatever you chose
I hope that's helpful for others as well. :)
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@Crypt0rz: Go
Nope, the problem with the Rocks is that I can just place a "Destructible Rock 6x6" and then depending on the texture set I originally chose the Rock will either be jungle style or volcano style or whatever there is.
And the Model just says "Destructible Rock 6x6" so I can't just change that :-/
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Bump, cause I don't think that this is too hard for you guys !?
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Hey!
I made a melee map and ran into a problem I can't solve by myself.
I started a map on Bel'Shir Tileset but then replaced some of the textures with Char textures. So now I have a half jungle, half volcanic map. I want two types of 6x6 Destructible Rocks now, one with the normal Bel'Shir textures and one with the Char textures but I can't find out how to do this. So far I can obviously only place rocks with jungle textures :(
I'd appreciate your help very much, thanks in advance.
Ragoo